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Camera","fancy_title_localized":true,"locale":"ja","id":2138,"title":"アクションゲームツクールMVとカメラについて","slug":"topic","posts_count":5,"reply_count":2,"highest_post_number":5,"image_url":null,"created_at":"2026-07-04T10:33:45.828Z","last_posted_at":"2026-07-06T15:12:02.991Z","bumped":true,"bumped_at":"2026-07-06T15:12:02.991Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"I have two questions.\nFirst, is it okay to ask questions about Action Game Tsukuru MV on this site?\nIf not, could you recommend a suitable site?\nSecond, it's about the camera.\nThe camera that follows the player's position...","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"tags":[],"tags_descriptions":{},"views":106,"like_count":1,"has_summary":false,"last_poster_username":"Baz","category_id":8,"op_like_count":1,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original 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on…","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"tags":[{"id":1,"name":"japanese","slug":"1-tag"}],"tags_descriptions":{},"views":80,"like_count":1,"has_summary":false,"last_poster_username":"naetoru","category_id":8,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":946,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":29,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"I&rsquo;m having trouble with portal 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I also referred to the sample project for the settings, but I have no idea why it doesn't move, so I'm at a loss.\nThe inspector for the playable character and the portal…","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"tags":[{"id":1,"name":"japanese","slug":"1-tag"}],"tags_descriptions":{},"views":97,"like_count":1,"has_summary":false,"last_poster_username":"PIero","category_id":8,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":291,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":27,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Is there a way to stop a &lsquo;moving object&rsquo; before it completes its movement?","fancy_title_localized":true,"locale":"zh_CN","id":2103,"title":"关于“移动对象”这个动作，有没方法让它在完成移动前停止移动？","slug":"topic","posts_count":3,"reply_count":1,"highest_post_number":3,"image_url":"https://us1.discourse-cdn.com/flex002/uploads/rpgmaker_community/original/2X/d/dd351eab4116a2e5528aabac8dfc31ddacb5c0ef.png","created_at":"2026-07-01T19:35:03.128Z","last_posted_at":"2026-07-02T04:55:05.742Z","bumped":true,"bumped_at":"2026-07-02T04:55:05.742Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"As the title suggests, the \"Move Object\" feature is great. You can freely target any object and move it to any desired location.\n\nIt's particularly useful for interactions requiring precise positioning or for cinematic sequences.\n\nHowever, I encountered a slight issue while using this action. It seems that once a movement distance is set, the action cannot be stopped until the target object completes its movement…","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"tags":[],"tags_descriptions":{},"views":80,"like_count":0,"has_summary":false,"last_poster_username":"S.C","category_id":8,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":72,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":7,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Issue with gameobject becoming invalid when loading scenes using add_child","fancy_title_localized":true,"locale":"zh_CN","id":2040,"title":"关于使用add_child加载场景会导致gameobject失效的问题","slug":"topic","posts_count":3,"reply_count":1,"highest_post_number":3,"image_url":"https://us1.discourse-cdn.com/flex002/uploads/rpgmaker_community/original/2X/e/ee957cd6b0e5ee9225db9c1d4c2ab805bb0699ab.png","created_at":"2026-06-27T11:15:15.788Z","last_posted_at":"2026-06-30T06:16:08.902Z","bumped":true,"bumped_at":"2026-06-30T06:16:08.902Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"I'm encountering an issue when loading scenes using `add_child`.\n\n```gdscript\nfunc _switch_to(room_scene: PackedScene) -> void:\n\tif current_scene:\n\t\tcurrent_scene.queue_free()\n```\n\n...","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"tags":[],"tags_descriptions":{},"views":79,"like_count":0,"has_summary":false,"last_poster_username":"moluoye233","category_id":8,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":34,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":7,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"About scene transitions","fancy_title_localized":true,"locale":"ja","id":1978,"title":"シーンの遷移について","slug":"topic","posts_count":4,"reply_count":1,"highest_post_number":4,"image_url":null,"created_at":"2026-06-23T08:36:34.485Z","last_posted_at":"2026-06-24T03:13:49.774Z","bumped":true,"bumped_at":"2026-06-24T03:13:49.774Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"I have a question about scene transitions.\n\nI want to achieve a system where, when the player dies, they are moved to a different scene (such as a base map) and revived. Is this possible using SceneTransition or similar tools?\n\nI want to trigger this when the player's HP reaches 0...","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"tags":[],"tags_descriptions":{},"views":99,"like_count":3,"has_summary":false,"last_poster_username":"isa","category_id":8,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":43,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":257,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Specifying paths for custom actions","fancy_title_localized":true,"locale":"zh_CN","id":1956,"title":"关于自定义动作指定路径","slug":"topic","posts_count":3,"reply_count":2,"highest_post_number":4,"image_url":"https://us1.discourse-cdn.com/flex002/uploads/rpgmaker_community/original/2X/d/d25c3594ffa77a66ddc06830fc9332c144ffdf69.png","created_at":"2026-06-22T08:03:37.634Z","last_posted_at":"2026-06-22T17:06:42.170Z","bumped":true,"bumped_at":"2026-06-22T17:06:42.170Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"This AGMPluginAction does not inherit from the Node type. How can I specify a particular node?\nCurrently, it seems the only way is to use @export var sprite_path: NodePath = NodePath().","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"tags":[],"tags_descriptions":{},"views":68,"like_count":0,"has_summary":false,"last_poster_username":"moluoye233","category_id":8,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":34,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":7,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"I want to align the graphic direction of bullets flying in 360 degrees.","fancy_title_localized":true,"locale":"ja","id":216,"title":"360度に飛ぶ弾のグラフィック向きを合わせたい","slug":"topic","posts_count":18,"reply_count":14,"highest_post_number":19,"image_url":"https://us1.discourse-cdn.com/flex002/uploads/rpgmaker_community/original/1X/ebad0551fd07af098edc306813af93fdff2c3db4.gif","created_at":"2025-06-14T08:02:47.453Z","last_posted_at":"2026-06-21T12:47:03.013Z","bumped":true,"bumped_at":"2026-06-21T12:47:03.013Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Currently, in a top-down game like Vampire Survivors,  \nI'm considering having the player character perform attacks such as the following:  \n・\"Auto-attack\" – the player doesn't need to do anything, and bullets are automatically fired at regular intervals  \n・Auto...","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"tags":[{"id":1,"name":"japanese","slug":"1-tag"}],"tags_descriptions":{},"views":638,"like_count":8,"has_summary":false,"last_poster_username":"WitchLyrica","category_id":8,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":26,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":6,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":169,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"How to make tiles one-way collision?","fancy_title_localized":true,"locale":"ja","id":1903,"title":"to make tiles one way collision?","slug":"topic","posts_count":7,"reply_count":5,"highest_post_number":7,"image_url":null,"created_at":"2026-06-19T19:48:34.263Z","last_posted_at":"2026-06-20T16:31:31.094Z","bumped":true,"bumped_at":"2026-06-20T16:31:31.094Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"kind of a silly question but here's the thing. i want some of my tiles to be solid. but i also want some tiles that you c…","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"tags":[],"tags_descriptions":{},"views":160,"like_count":2,"has_summary":false,"last_poster_username":"Rob-posa","category_id":8,"op_like_count":1,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":354,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":7,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":429,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Issue with child node objects respawning in the wrong position","fancy_title_localized":true,"locale":"zh_CN","id":1294,"title":"请问子节点里的对象复活后位置不对的问题","slug":"topic","posts_count":5,"reply_count":2,"highest_post_number":5,"image_url":"https://us1.discourse-cdn.com/flex002/uploads/rpgmaker_community/original/2X/c/c601bb279539d21fa2ac393e9ac8293fc96fdc87.png","created_at":"2026-05-01T14:29:15.129Z","last_posted_at":"2026-06-18T01:04:59.576Z","bumped":true,"bumped_at":"2026-06-18T01:04:59.576Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Hello everyone.\n\nToday, I wanted to test the required configuration for my project. When using a GTX 1060 GPU, the frame rate was quite unstable during debugging.\n\nThis was caused by having too many objects (GameObjects) in the same scene. Reducing the number of objects improved the frame rate.\n\nSo, I decided to use the built-in BasesSettings section...","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"tags":[],"tags_descriptions":{},"views":205,"like_count":2,"has_summary":false,"last_poster_username":"Baz","category_id":8,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":72,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":7,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"[Suggestion] Only one hit collision per target (works with the &ldquo;only one damage per target&rdquo; feature)","fancy_title_localized":true,"locale":"zh_CN","id":1705,"title":"【建议追加功能】同一对象只能攻击碰撞判定一次（【与同一对象只能伤害一次】功能配套使用）","slug":"topic","posts_count":5,"reply_count":3,"highest_post_number":5,"image_url":null,"created_at":"2026-06-15T07:56:36.280Z","last_posted_at":"2026-06-16T11:21:40.385Z","bumped":true,"bumped_at":"2026-06-16T11:21:40.385Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Problem Analysis:\n1. I want to create an upgradeable skill for the fired bullets—Piercing Attack.\n2. I use the bullet's HP to represent the number of pierces. When it cannot pierce further, HP is 1. For each additional pierce, HP increases by 1.\n3. In version 1.2.3, AGM added a feature called [Deal Damage Only Once Per Target]. By utilizing this feature, ...","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"tags":[],"tags_descriptions":{},"views":138,"like_count":2,"has_summary":false,"last_poster_username":"serbow","category_id":8,"op_like_count":1,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":189,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":7,"primary_group_id":null,"flair_group_id":null}]}]}}