How to correctly execute "Restore Disappeared Object" after the object [Self-Disappears]

AGM ver1.23

I hope that objects can be respawned after executing [Self-Dissolve], but no matter how I set [Restore Dissolved Objects], I cannot revive objects that have already dissolved. I have had other users try, and none of them were able to restore the dissolved objects. Is this a usage error or a bug?

I hope the development team can explain how to correctly execute [Restore Dissolved Objects] to revive objects that have already dissolved and return them to the scene. This would be very helpful for the game!

PS: If this is a bug, please fix it as soon as possible. Thank you.

It is likely that the condition for the revival of BaseSettings is set to “none”.

Additionally, since an object that has executed RemoveSelf will no longer function, the revival itself must be executed from a different object.

  1. Click that option

  2. Select another object in the scene and choose to revive it

  3. Already tested, it works to revive

I see, I see.

So, does that mean we cannot perform [Revive] on the disappeared object and must create a new object instead?

If you follow the steps described by serbow, it should work correctly.
Since objects that have been “Removed” cannot execute visual scripts, they are unable to trigger a respawn action on their own. Therefore, you need to create a separate GameObject, such as a “Spawner,” to manage and execute the respawn logic.

OK, GET ,THANKS