Looping SE won't stop

Hello.

I’m creating a trap that activates when a player gets within a certain distance and stops when they move away.
However, I’m having trouble with the looped SE not stopping.
The State Link and Execute Action processing seem to be working correctly,
but is there anything else I should configure?

I guess it might be because you’ve set up a loop. Have you added a “stop sound” action when the sound distance increases?

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I have the setting configured to stop the sound when entering the “Away” state, but it doesn’t seem to work…
(As a test, I turned OFF the loop setting, and the sound stopped correctly when moving away.)

I tested and confirmed this issue, and have reported it internally.

Hopefully we can patch it soon!

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Thank you for your assistance.

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We have fixed this issue in version 1.2.13, which was released today!

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