I’m creating a trap that activates when a player gets within a certain distance and stops when they move away.
However, I’m having trouble with the looped SE not stopping.
The State Link and Execute Action processing seem to be working correctly,
but is there anything else I should configure?
I have the setting configured to stop the sound when entering the “Away” state, but it doesn’t seem to work…
(As a test, I turned OFF the loop setting, and the sound stopped correctly when moving away.)