Hello everyone. It’s me again. Recently, I’ve been planning to add a mechanic to the game where the character falls at a slow, constant speed after jumping.
You know, that standard move commonly seen in Castlevania games.
At first, I thought this would be a very simple feature to implement.
I figured I could easily achieve it by modifying the gravity influence after the jump.
However, I underestimated the complexity. The object’s MoveAndJumpSettings node has a variable called [Maximum Fall Speed].

Because of this variable, the object’s fall speed keeps increasing. It only falls slowly if the jump is triggered at the peak, but even then, it accelerates as it descends. If the object is already falling in a deep pit at 350 pixels per second, ignoring gravity by 99.9% still results in a rapid fall.
In the end, I couldn’t achieve the effect of a slow, constant-speed fall.
Then I thought that by modifying the [Maximum Fall Speed] variable during this slow-fall action, I could achieve the desired constant slow descent.
Unfortunately, this variable is not available in the VS preset variable pool for modification.
But the variable does exist. For some reason, the developers chose not to include it in VariableSettings.
If possible, I hope this variable can be added in the next update, allowing creators to easily implement and freely adjust fall speeds for different actions.










