# チュートリアル/マニュアル：目次

**URL:** <https://guild.rpgmakerofficial.com/t/topic/138>\
**Category:** チュートリアル\
**Tags:** tutorial, manual, english\
**Created:** [2025 年 6 月 10 日午前 2:30 UTC](https://guild.rpgmakerofficial.com/t/topic/138 "2025-06-10T02:30:02Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![Moonling](https://sea2.discourse-cdn.com/flex002/user_avatar/guild.rpgmakerofficial.com/moonling/32/369_2.png) [@Moonling](https://guild.rpgmakerofficial.com/u/Moonling)\
**Post date:** [2025 年 6 月 10 日午前 2:30 UTC](https://guild.rpgmakerofficial.com/t/topic/138/1 "2025-06-10T02:30:02Z")

</div>

これは **ACTION GAME MAKERチュートリアルの目次** です。

## 初級コース（全1セッション）

> [@Tutorial: Beginner Course](https://guild.rpgmakerofficial.com/t/topic/46):
>
> WELCOME TO THE WORLD OF ACTION GAME MAKER! This tutorial is the one we recommend first to learn the basics of operation. Using the tutorial project, let’s create a simple jump action. Currently, on…

## グラフィックコース（全3セッション）

> [@Tutorial: Graphics Course #1 – Backgrounds and Tiles](https://guild.rpgmakerofficial.com/t/topic/54):
>
> This tutorial course is designed for those who want to start experimenting with their own images right away! Before starting this course, we recommend completing the following introduction: …

> [@Tutorial: Graphics Course #2 – 2D Bone-Based Characters](https://guild.rpgmakerofficial.com/t/topic/55):
>
> In this course, you’ll learn how to modify the player object included as a sample. It focuses on the basic operations of 2D bone-rigged characters. As with the previous courses, this tutorial will u…

> [@Tutorial: Graphics Course #3 – 2D Sprite-Based Characters](https://guild.rpgmakerofficial.com/t/topic/56):
>
> In this course, you’ll learn how to create a new 2D sprite character from scratch. It covers the basic operations of 2D sprite animation. As with the previous courses, this one also uses the tutoria…

## スクリプトコース（全5セッション）

> [@Tutorial: Script Course #1 – Let's Create a Shooting Attack](https://guild.rpgmakerofficial.com/t/topic/59):
>
> In this course, you’ll learn the basics of scripting in ACTION GAME MAKER. In Part 1, we’ll be creating a basic attack system. warning Notes on Using Visual Scripts bookmark_tabs Visual Script…

> [@Tutorial: Scripting Course #2 – Let's Create an Enemy](https://guild.rpgmakerofficial.com/t/topic/60):
>
> In this course, you will learn the basic scripting methods in ACTION GAME MAKER. In Part 2, we will create an enemy character. Preparation Before Starting the Course We will continue using the same…

> [@Tutorial: Script Course #3 – Creating a Sword Attack](https://guild.rpgmakerofficial.com/t/topic/61):
>
> In this course, you will learn the basic scripting techniques in ACTION GAME MAKER. In Part 3, we will create a sword attack. Before You Begin We will continue using the project from Part 1 and Par…

> [@Tutorial: Script Course #4 — Let's Create a UI](https://guild.rpgmakerofficial.com/t/topic/62):
>
> In this course, you will learn the basics of scripting in Action Game Maker. In this fourth installment, we’ll create an HP bar UI. Prerequisites We’ll continue using the project from the previous …

> [@Tutorial: Script Course #5 - Let’s Create Scene Transitions](https://guild.rpgmakerofficial.com/t/topic/63):
>
> In this course, you will learn the basics of scripting in ACTION GAME MAKER. In Part 5, we will create scene transitions. Preparation Before Starting the Course You will continue using the same pro…

## 表現力向上コース（全3セッション）

> [@Tutorial: Expression Enhancement Course #1 — Using Particles](https://guild.rpgmakerofficial.com/t/topic/64):
>
> This tutorial course is designed for those who want to try out various visual effects. Before starting this course, we recommend completing the following tutorial: This course continues using the s…

> [@Tutorial: Expression Enhancement Course #2 – Using Light and Shadow](https://guild.rpgmakerofficial.com/t/topic/65):
>
> In this course, you’ll learn various expression techniques using ACTION GAME MAKER. In the second session, we’ll focus on creating light and shadow effects. Preparation Before Starting the Course We…

> [@Tutorial: Expression Enhancement Course #3 – Using Shaders](https://guild.rpgmakerofficial.com/t/topic/66):
>
> In this course, you’ll learn various visual expression techniques in ACTION GAME MAKER. The third session focuses on how to use shaders. Preparation Before Starting the Course We’ll continue using …

## 動画チュートリアル：マリオ風ゲームをゼロから作る（字幕付き）

[![](https://us1.discourse-cdn.com/flex002/uploads/rpgmaker_community/original/1X/7623266646d39446b3641e938b5ddc151c6ac7b6.jpeg "ACTION GAME MAKER ここからはじめるチュートリアル（字幕on）") ](https://www.youtube.com/watch?v=flG5YL-3jdk)

### カメラとポータル

[![](https://us1.discourse-cdn.com/flex002/uploads/rpgmaker_community/original/1X/d0d40e1a82c70bbaac63cc2d64edd8e3f0d4bb03.jpeg "ACTION GAME MAKER カメラ範囲とポータル移動（字幕on）") ](https://www.youtube.com/watch?v=LTaqwQzgsDw)

### HTML5でitch.ioにエクスポート

[![](https://us1.discourse-cdn.com/flex002/uploads/rpgmaker_community/original/1X/47c56c1f6acf613276d5d3d57f3ea7914ed46382.jpeg "ACTION GAME MAKER で HTML5出力と登録の流れ（字幕on）") ](https://www.youtube.com/watch?v=RYvkFDp0c2c)

### パーティクルの作り方

[![](https://us1.discourse-cdn.com/flex002/uploads/rpgmaker_community/original/1X/1339390fb631363dbc84eea14e60f97023998ab8.jpeg "ACTION GAME MAKER で パーティクルを学ぶ（字幕on）") ](https://www.youtube.com/watch?v=pDima4OfLX0)

---

<div class="post-metadata">

**Author:** ![Moonling](https://sea2.discourse-cdn.com/flex002/user_avatar/guild.rpgmakerofficial.com/moonling/32/369_2.png) [@Moonling](https://guild.rpgmakerofficial.com/u/Moonling)\
**Post date:** [2025 年 6 月 10 日午前 2:30 UTC](https://guild.rpgmakerofficial.com/t/topic/138/2 "2025-06-10T02:30:10Z")

</div>

固定しました: 2025 年 6 月 10 日午前 2:30 UTC



---

<div class="post-metadata">

**Author:** ![Moonling](https://sea2.discourse-cdn.com/flex002/user_avatar/guild.rpgmakerofficial.com/moonling/32/369_2.png) [@Moonling](https://guild.rpgmakerofficial.com/u/Moonling)\
**Post date:** [2025 年 6 月 19 日午前 8:21 UTC](https://guild.rpgmakerofficial.com/t/topic/138/3 "2025-06-19T08:21:26Z")

</div>

# マニュアル

## 設定

> [@Manual: Creating a Project from Scratch](https://guild.rpgmakerofficial.com/t/topic/166):
>
> Project Setup Click + New Project to start a new project. Enter a project name. By default, it will be created in: User \> Documents \> ActionGameMaker \> [ProjectName], but you can manually…

> [@Manual: Differences Between Rendering Engines – Compatibility and Forward+](https://guild.rpgmakerofficial.com/t/topic/85):
>
> ACTION GAME MAKER uses Godot’s built-in rendering engine. There are two available rendering modes: Compatibility and Forward+. So, what’s the difference between them? Compatibility Mode This mode …

> [@Manual: Adding Key Inputs (InputMap)](https://guild.rpgmakerofficial.com/t/topic/77):
>
> Key input in ACTION GAME MAKER uses Godot’s InputMap system. You can configure it via Project Settings \> InputMap tab. Adding a New Input Action Enter a desired name in the “Add New Actio…

> [@Manual: Local Multiplayer](https://guild.rpgmakerofficial.com/t/topic/87):
>
> ACTION GAME MAKER provides a built-in local multiplayer system. This guide explains how to enable and use it. Setting the Number of Players Go to Project Settings \> General \> Application \> Player. …

> [@TIPS: Creating nodes unaffected by character flipping](https://guild.rpgmakerofficial.com/t/topic/40):
>
> In ACTION GAME MAKER’s animation control system, the entire object is flipped when mirrored. As a result, nodes such as nameplates or mini gauges placed near a character—which are not intended to be …

## Visualscript とアクション

> [@Manual: Visual Script Operations](https://guild.rpgmakerofficial.com/t/topic/331):
>
> This manual explains how to operate the Visual Script editor. Visual Script Editor Terminology The rectangular boxes are called states. A state represents the current status of an object. Each state…

> [@Manual: Debugging Visual Scripts](https://guild.rpgmakerofficial.com/t/topic/197):
>
> This guide explains how to debug issues when working with visual scripts in ACTION GAME MAKER. Use the “Print Message to Console” Action Effectively The Print Message to Console action is specifical…

> [@Manual: Method/Signal List](https://guild.rpgmakerofficial.com/t/topic/35):
>
> Here is a list of methods used to access Action Game Maker classes in GDScript. Variables/Switches Method Field Method Get variables data $“../VariableSettings”.get\_value(“VariableDataName”) …

> [@Manual: Signal](https://guild.rpgmakerofficial.com/t/topic/21):
>
> A “Signal” is a mechanism in Godot used for communication between objects, and Action Game Maker supports this feature. For more details about signals, please refer to the Godot Engine Documentation. …

> [@Manual: Action – Change Object Property](https://guild.rpgmakerofficial.com/t/topic/389):
>
> This execution action allows you to modify the following three types of data: Object Variables / Switches Database Data (including project-wide variables and switches) Node Properties Each of these…

> [@Manual: Module Feature](https://guild.rpgmakerofficial.com/t/topic/461):
>
> The “Module” feature in ACTION GAME MAKER allows you to extract and reuse parts of a visual script. This is useful for sharing commonly used logic or mechanics between different projects or users. H…

## アニメーション

> [@TIPS: Utilizing AnimatedSprite2D for Sprite Animation](https://guild.rpgmakerofficial.com/t/topic/345):
>
> In ACTION GAME MAKER, the only node available for animation playback in Visual Scripts is AnimationPlayer. You cannot directly play animations with AnimatedSprite2D, which is a node in Godot speciali…

> [@Manual: Utilizing the AnimationPlayer Node](https://guild.rpgmakerofficial.com/t/topic/352):
>
> The AnimationPlayer node used in ACTION GAME MAKER is a native Godot node. This manual explains some of its core features. Features of AnimationPlayer AnimationPlayer is a timeline-based playback sy…

> [@Manual: Detailed Animation Set Settings](https://guild.rpgmakerofficial.com/t/topic/463):
>
> This manual explains how to configure the animations used in Visual Scripts in more detail. Animation Setup Workflow Create animation data with an AnimationPlayer node. (Reference: [Manual: Utilizi…](https://guild.rpgmakerofficial.com/t/topic/352)

## AGM ノード

> [@Manual: Collision Settings — CollisionLayer and CollisionMask](https://guild.rpgmakerofficial.com/t/topic/71):
>
> ACTION GAME MAKER uses the collision layer system directly from Godot. When used effectively, this allows for a wide variety of collision behaviors and interactions. Where to Configure Collisions Wa…

> [@Manual: Camera Settings](https://guild.rpgmakerofficial.com/t/topic/69):
>
> In ACTION GAME MAKER, various camera behaviors can be configured using the dedicated camera node ZoomCamera2D. Following an Object ZoomCamera2D follows objects that have a target\_id matching the on…

> [@Manual: ChangeAngleSettings](https://guild.rpgmakerofficial.com/t/topic/429):
>
> This section explains the AGMaker-exclusive node ChangeAngleSettings. [image] Overview ChangeAngleSettings (Mouse/Stick Angle Tracking Settings) allows an object to automatically rotate based on: T…

> [@Manual: Invincibility](https://guild.rpgmakerofficial.com/t/topic/431):
>
> ACTION GAME MAKER includes an invincibility feature. This section explains its purpose and how to configure it. Why is Invincibility Necessary? In ACTION GAME MAKER, attack hit detection and damage …

> [@Manual: MountTarget – Specifying Object Generation Layer via ID](https://guild.rpgmakerofficial.com/t/topic/627):
>
> This manual explains the “Object Mount Target” node and the “Mount ID” feature introduced in version 1.0.14. What is the “Object Mount Target” Node? The Object Mount Target node allows you to specif…

> [@Manual: Parent and Child Objects (Child Settings)](https://guild.rpgmakerofficial.com/t/topic/695):
>
> ACTION GAME MAKER introduces a unique concept of parent and child objects, which is different from Godot’s native parent/child node relationship. This system is designed to implement features like pl…

> [@Manual: Layer System and Preset Nodes in GameScene](https://guild.rpgmakerofficial.com/t/topic/736):
>
> When creating a new scene in ACTION GAME MAKER, a set of default nodes are automatically generated: SceneLayer, DistantView, MiddleView, NearView, WallLayer, BaseLayer, PostEffectLayer, and UI. This…

> [@Manual: Menu Scene](https://guild.rpgmakerofficial.com/t/topic/740):
>
> In ACTION GAME MAKER, a dedicated system is available for creating menu screens. Menus are drawn automatically on top of other elements and are not affected by the camera. This makes them ideal for …

> [@マニュアル：AfterimageSettings(残像)ノード](https://guild.rpgmakerofficial.com/t/topic/963):
>
> 概要 [image] AfterimageSettingsノードはACTION GAME MAKER専用のノードで、いわゆる残像を実装するためのノードです。 セットアップ AfterimageSettingsノードをGameObjectの子ノードとして追加します。 AfterimageSettingsノードのプロパティ、残像を発生させるノードを指定(Afterimage …

> [@マニュアル: 「スクリプトの実行」「スクリプトで条件判定」の使い方](https://guild.rpgmakerofficial.com/t/topic/957):
>
> 概要 「スクリプトの実行」はGodotのスクリプト言語であるGDScriptを「実行アクション」として使用するもの、 「スクリプトで条件判定」は同じくGDScriptを「条件」として使用するものです。 プリセットのアクション/条件では行えないような動作も、GDScriptを使うことでヴィジュアルスクリプトで扱うことができるようになります。 技術的概要 これらのアクション/条件は、GameOb…

## タイル

> [@Manual: Slope Settings](https://guild.rpgmakerofficial.com/t/topic/81):
>
> This manual explains two main topics: Slopes as Physical Behavior Slope Detection in Visual Scripts 1. Slopes as Physical Behavior Configuring GameObject Behavior ACTION GAME MAKER’s GameObjects i…

> [@Manual: Tile Effects](https://guild.rpgmakerofficial.com/t/topic/83):
>
> ACTION GAME MAKER includes a unique feature called Tile Effects. Tile Effects apply special behaviors to objects while they are standing on or overlapping specific tiles. Tile-Side Configuration O…

> [@TIPS: Using Tile Effect Area Values – Pass-through Platforms / Ladders](https://guild.rpgmakerofficial.com/t/topic/258):
>
> In ACTION GAME MAKER, the Area Value in Tile Effects automatically updates the stayed\_area\_id variable of any object touching or overlapping a tile. This means you can predefine values on tiles, allo…

## オーディオ

> [@Manual: Registering Sounds](https://guild.rpgmakerofficial.com/t/topic/67):
>
> This manual explains how to register sounds in ACTION GAME MAKER. To use sounds in Visual Scripts, you must complete the following two steps: Importing the sound into the project Registering the so…

## データベース

> [@Manual: CSV Data Guide for Database](https://guild.rpgmakerofficial.com/t/topic/38):
>
> Note: Always place CSV data for databases outside the project directory. Godot’s system automatically loads CSV files inside the project as translation data, which can prevent proper import. Target …

## ゲームのエクスポート

> [@Manual: Export Your Game](https://guild.rpgmakerofficial.com/t/topic/42):
>
> Supported Export Platforms Currently, exports are supported for Windows and Web platforms. Please note that due to the nature of browser execution, Web exports may have unstable performance. How to…
