There were cases where the display direction would incorrectly show to the left, even when right was specified during jump control.
(We are addressing this based on the direction of the movement key input, but for reference, I have attached the contents of the state in which the issue occurred.)
I’m also experiencing an animation flip issue. In the new version V1.2.14, enemies that were previously set to automatically flip on the Y-axis can no longer flip their animations. Could the official team please check if there’s a bug?