Right direction may not be reflected

There were cases where the display direction would incorrectly show to the left, even when right was specified during jump control.

(We are addressing this based on the direction of the movement key input, but for reference, I have attached the contents of the state in which the issue occurred.)

I’m also experiencing an animation flip issue. In the new version V1.2.14, enemies that were previously set to automatically flip on the Y-axis can no longer flip their animations. Could the official team please check if there’s a bug?

Can you show me what your direction arrows are set to?

Here is a working example of flipping left/right:

1 Like

I apologize for the inconvenience, but I am referring to the wall jump in ActionGameMansample.

  • When grounded against a wall → after a certain amount of time while sliding down the wall

In both cases, when jumping under the same conditions, the direction may sometimes flip.

Click on your object, and in the relevant motion directions of the animation set on the right, check how your direction arrows are set up.