# マニュアル：ゼロからプロジェクトを作成する

**URL:** <https://guild.rpgmakerofficial.com/t/topic/166>\
**Category:** チュートリアル\
**Tags:** manual, english\
**Created:** [2025 年 6 月 11 日午後 1:17 UTC](https://guild.rpgmakerofficial.com/t/topic/166 "2025-06-11T13:17:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Moonling](https://sea2.discourse-cdn.com/flex002/user_avatar/guild.rpgmakerofficial.com/moonling/32/369_2.png) [@Moonling](https://guild.rpgmakerofficial.com/u/Moonling)\
**Post date:** [2025 年 6 月 11 日午後 1:17 UTC](https://guild.rpgmakerofficial.com/t/topic/166/1 "2025-06-11T13:17:51Z")

</div>

## Project Setup

1. Click **+ New Project** to start a new project.  
 ![image](https://us1.discourse-cdn.com/flex002/uploads/rpgmaker_community/original/1X/feda0ba765b647ed6065e2ea7b5aace86a4e2f7d.png)
2. Enter a **project name**.  
By default, it will be created in:  
`User > Documents > ActionGameMaker > [ProjectName]`,  
but you can manually choose a different location.  
 ![image](https://us1.discourse-cdn.com/flex002/uploads/rpgmaker_community/original/1X/55ff87c689cdf5c165fa2ef6340ac0cd6c8bfe2a.png)
3. A blank screen will appear. From the **Scene menu in the top left** , create a new Game Scene.  
 ![image](https://us1.discourse-cdn.com/flex002/uploads/rpgmaker_community/original/1X/084474c7ab7e609093600713d5e860d763943531.png)  
⚠ You’ll notice a `core.tscn` file already exists in the file system on the bottom left. This is a core system scene used by ACTION GAME MAKER (e.g. for scene transitions). **Do not modify `core.tscn`.**
4. A fully structured game scene will be created. Save it with `Ctrl + S` and name it.  
 ![image](https://us1.discourse-cdn.com/flex002/uploads/rpgmaker_community/original/1X/9a8186988c5a69d006ccc688a9d4b56eff8244a9.png)

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## Default Node Overview

- **GameScene** : Manages the scene. You can configure gravity and camera settings here.
- **SceneLayer** : Manages layers. Child `Parallax2D` nodes are treated as game layers.
- **Distant/Middle/Near/Wall/BaseLayer (Parallax2D)**: Used to achieve parallax scrolling effects. All are Godot’s `Parallax2D` nodes.
- **Sprite2D** : Godot’s 2D sprite node, here used to load a background texture.
- **ObjectRoot** : Place GameObjects here. They only work correctly as children of this node.
- **Wall / WallDecoration / Base / BaseDecoration / BaseCover (TileMapLayer)**: For placing tiles.
- **PostEffectLayer** : Used for screen effects in Visual Script. Typically not used manually.
- **UI** : For placing UI elements that remain on screen at all times.
- **InitialCamera (ZoomCamera2D)**: Sets the camera to use in the scene.

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## Setting Up Key Inputs (InputMap)

New projects do not have input keys configured.  
Set them up using this guide:

> [@Manual: Adding Key Inputs (InputMap)](https://guild.rpgmakerofficial.com/t/topic/77):
>
> Key input in ACTION GAME MAKER uses Godot’s InputMap system. You can configure it via Project Settings \> InputMap tab. Adding a New Input Action Enter a desired name in the “Add New Actio…

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**Setting the Initial Scene**

When creating a new project, there is no initial scene set by default.  
To set it up:

1. Open the **Scene Transition** tab.
2. Drag and drop your desired scene into the list.
3. Mark it as the **initial scene**.

This will ensure the selected scene loads first when the game starts.

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## Setting Up the Camera

To enable camera following, refer to this guide:

> [@Manual: Camera Settings](https://guild.rpgmakerofficial.com/t/topic/69):
>
> In ACTION GAME MAKER, various camera behaviors can be configured using the dedicated camera node ZoomCamera2D. Following an Object ZoomCamera2D follows objects that have a target\_id matching the on…

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## Setting Up Backgrounds and Tiles

See Tutorial: Graphic Course #1

> [@Tutorial: Graphics Course #1 – Backgrounds and Tiles](https://guild.rpgmakerofficial.com/t/topic/54):
>
> This tutorial course is designed for those who want to start experimenting with their own images right away! Before starting this course, we recommend completing the following introduction: …

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## Setting Up Characters

See Tutorial: Graphic Course #3

> [@Tutorial: Graphics Course #3 – 2D Sprite-Based Characters](https://guild.rpgmakerofficial.com/t/topic/56):
>
> In this course, you’ll learn how to create a new 2D sprite character from scratch. It covers the basic operations of 2D sprite animation. As with the previous courses, this one also uses the tutoria…

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## Other Project Settings

From **Project Settings \> General** , various options can be configured.  
Here are some commonly used settings:

- **Change Project Icon**  
→ Application \> Configuration \> Icon
- **Change Window Size**  
→ Display \> Window \> Size \> Width / Height
- **Set Display Mode**  
→ Display \> Window \> Size \> Mode  
(Fullscreen / Windowed Fullscreen / Windowed)
- **Adjust Scaling Behavior**  
→ Display \> Window \> Stretch \> Mode  
(For pixel art, the default “viewport” is recommended.)  
→ Display \> Window \> Stretch \> Aspect  
(To change the aspect ratio behavior)
- **Change Mouse Cursor Appearance**  
→ Display \> Mouse Cursor \> Custom Image
