Ttl — Live Title Screen Editor for RPG Maker MZ

Your title screen is the first thing anyone sees. Stop building it blind.

In RPG Maker MZ, making a good title screen means guessing coordinates, closing the game, running it again to look, and repeating. Ttl replaces all of that with one keypress.

Press ` during playtest and an editor opens on your actual title screen. Drag your logo where you want it. Drag your buttons. Restyle the text, stack background layers, add a flickering neon sign — and watch every change happen live, in the real thing, at full size.

No plugin parameters. No config files. No restarting.


Backgrounds that feel alive

Start with your normal Background 1 / 2, then build on top of them.

  • Stack up to 6 extra image layers, each with its own position, scale, opacity, blend mode and visibility.
  • Slow drifting motion per layer — set an angle, speed and distance for clouds that crawl, fog that breathes, or a skyline that never quite sits still.
  • Frame animation — cycle a layer through up to 4 images on a timer. Pair a real image with an empty frame and you’ve got a flickering neon sign or a blinking light, with random timing ranges so it never loops mechanically.
  • Drag layers directly on screen. While you move one, everything above it fades out — so you never lose track of the layer you’re actually holding.

A logo, your way

  • Text mode — use your project’s own game title or type something new. Pick from 12 built-in fonts (or type the name of any font you’ve installed), then set size, letter spacing, color, outline color and width, plus an optional shadow/glow with its own blur and offset.
  • Image mode — drop in your own logo artwork instead, scale it, and place it anywhere.
  • Optional subtitle line underneath, in either mode.

Every button, your way

  • Restyle the classic list — orientation, spacing, row bars, and a selected highlight with tint, glow and an arrow marker.
  • Or go freeform — give each button its own image and its own position anywhere on screen. Keyboard and gamepad navigation keeps working exactly as it should.
  • Add three more commands — Load Game, Gallery and Exit Game, each with its own show/hide checkbox. Turn them on and Continue quick-loads your newest save while Load Game opens the full picker.
  • Fonts, colors and scale are all per-button.

Undo everything

Full undo and redo (Ctrl+Z / Ctrl+Y) for every action while you edit — drags included. Experiment freely.


Built so it can’t cost you work

  • Never breaks a fresh project. With no layout saved yet, your title screen is exactly vanilla RPG Maker MZ. Ttl adds nothing until you use it.
  • Missing or corrupted layout file? Still boots. It falls back to the normal title screen instead of failing to start.
  • Every save is backed up. Saving writes a rolling .bak of the previous version, and the two background fields it patches into your database are backed up first.
  • Unsaved work is protected. Leave the title screen mid-edit and your changes are saved automatically — and one undo reverses that completely if it wasn’t what you wanted.
  • Never overwrites a core engine method. Every hook is an alias, so it’s built to sit peacefully alongside your other plugins.
  • Invisible in your released game. The editor half only exists during playtest. Players can never see it, open it, or be affected by it.

Installation

  1. Copy both .js files into your project’s js/plugins/ folder.
  2. In the Plugin Manager, add Ttl_Core.js, then add Ttl_Editor.js directly below it.
  3. Turn both on. There’s nothing to configure.
  4. Playtest, reach the title screen, and press ` (backtick / tilde, just above Tab).

Requirements & compatibility

  • RPG Maker MZ.
  • No dependencies beyond the engine.
  • No plugin parameters — everything is done visually in the editor.
  • Both files are required. Ttl_Core.js applies your layout in the real game; Ttl_Editor.js is the playtest-only editor.

Free — with a Premium version on the way

This is the free release of Ttl, and it’s complete: everything above is included, no strings, no watermark, no locked buttons.

A Premium version with more advanced features is planned. Follow the page to hear about it first.


Known limitations (v1.0.0)

  • Gallery is a placeholder. Turning on the Gallery command gives you a working button that opens an empty scene, ready for you to build out — it isn’t a finished gallery system.

  • Saving needs the desktop playtest. The editor writes files through the normal RPG Maker playtest, so it can’t save from a browser-based test.

  • Ttl edits the title screen. Other menus and scenes aren’t touched.

    You can find the plugin here: Ttl

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