Your title screen is the first thing anyone sees. Stop building it blind.
In RPG Maker MZ, making a good title screen means guessing coordinates, closing the game, running it again to look, and repeating. Ttl replaces all of that with one keypress.
Press ` during playtest and an editor opens on your actual title screen. Drag your logo where you want it. Drag your buttons. Restyle the text, stack background layers, add a flickering neon sign — and watch every change happen live, in the real thing, at full size.
No plugin parameters. No config files. No restarting.
Backgrounds that feel alive
Start with your normal Background 1 / 2, then build on top of them.
- Stack up to 6 extra image layers, each with its own position, scale, opacity, blend mode and visibility.
- Slow drifting motion per layer — set an angle, speed and distance for clouds that crawl, fog that breathes, or a skyline that never quite sits still.
- Frame animation — cycle a layer through up to 4 images on a timer. Pair a real image with an empty frame and you’ve got a flickering neon sign or a blinking light, with random timing ranges so it never loops mechanically.
- Drag layers directly on screen. While you move one, everything above it fades out — so you never lose track of the layer you’re actually holding.
A logo, your way
- Text mode — use your project’s own game title or type something new. Pick from 12 built-in fonts (or type the name of any font you’ve installed), then set size, letter spacing, color, outline color and width, plus an optional shadow/glow with its own blur and offset.
- Image mode — drop in your own logo artwork instead, scale it, and place it anywhere.
- Optional subtitle line underneath, in either mode.
Every button, your way
- Restyle the classic list — orientation, spacing, row bars, and a selected highlight with tint, glow and an arrow marker.
- Or go freeform — give each button its own image and its own position anywhere on screen. Keyboard and gamepad navigation keeps working exactly as it should.
- Add three more commands — Load Game, Gallery and Exit Game, each with its own show/hide checkbox. Turn them on and Continue quick-loads your newest save while Load Game opens the full picker.
- Fonts, colors and scale are all per-button.
Undo everything
Full undo and redo (Ctrl+Z / Ctrl+Y) for every action while you edit — drags included. Experiment freely.
Built so it can’t cost you work
- Never breaks a fresh project. With no layout saved yet, your title screen is exactly vanilla RPG Maker MZ. Ttl adds nothing until you use it.
- Missing or corrupted layout file? Still boots. It falls back to the normal title screen instead of failing to start.
- Every save is backed up. Saving writes a rolling
.bakof the previous version, and the two background fields it patches into your database are backed up first. - Unsaved work is protected. Leave the title screen mid-edit and your changes are saved automatically — and one undo reverses that completely if it wasn’t what you wanted.
- Never overwrites a core engine method. Every hook is an alias, so it’s built to sit peacefully alongside your other plugins.
- Invisible in your released game. The editor half only exists during playtest. Players can never see it, open it, or be affected by it.
Installation
- Copy both
.jsfiles into your project’sjs/plugins/folder. - In the Plugin Manager, add Ttl_Core.js, then add Ttl_Editor.js directly below it.
- Turn both on. There’s nothing to configure.
- Playtest, reach the title screen, and press ` (backtick / tilde, just above Tab).
Requirements & compatibility
- RPG Maker MZ.
- No dependencies beyond the engine.
- No plugin parameters — everything is done visually in the editor.
- Both files are required.
Ttl_Core.jsapplies your layout in the real game;Ttl_Editor.jsis the playtest-only editor.
Free — with a Premium version on the way
This is the free release of Ttl, and it’s complete: everything above is included, no strings, no watermark, no locked buttons.
A Premium version with more advanced features is planned. Follow the page to hear about it first.
Known limitations (v1.0.0)
-
Gallery is a placeholder. Turning on the Gallery command gives you a working button that opens an empty scene, ready for you to build out — it isn’t a finished gallery system.
-
Saving needs the desktop playtest. The editor writes files through the normal RPG Maker playtest, so it can’t save from a browser-based test.
-
Ttl edits the title screen. Other menus and scenes aren’t touched.
You can find the plugin here: Ttl



