I’ve been working on a fangame in RMMZ for awhile now, and recently took a break cause of irl things. At the time, I already had a battle system installed and planned out for my game.
But recently, I came to realize something and honestly it’s pretty funny.
The battle system from Hyperdimension Neptunia, of ALL places, is the EXACT kind of system I envisioned for my own game.
For context, each battle places you in a small arena with a group of enemies. Each character has a small amount of space to move around in, their weapons have a range that has the potential to target multiple enemies at once, and normal attacks consist of essentially a bunch of combos with 3 different types of skills: Rush, Break, and Power.
Of course there are box standard, hard hitting, sp skills you can use and such, but what I described above is the main stuff I’m looking for.
This short video here showcases the system itself:
So far, I’m… not too sure I have what I need. Visustella’s CTB plugin replicates the battle turn system used in Neptunia REALLY well, and even if I can’t replicate it exactly, using their Active Chain Skills plugin should help me replicate the combo skills used for normal attacks. I’ll prolly have to rework it a bit but, still!
The thing is, it’s the small open field that’s tripping me up. At first, I figured I could use just any SRPG / TBS plugin to replicate things, and that seemed like it would work at first. But on closer examination, what I was looking at was either completely at odds with Visustella or it’s own dedicated battle system that would go against ANY other battle plugin I used.
Maybe there’s a Visustella plugin that DOES add this (Not the Battle Grid System, that’s not what I’m looking for right now oof) and I some how missed it, but I figured I’d ask here.
Does anyone know about any plugin that could give me what I’m looking for?
And of course, if I need to provide more details, I’ll be sure to update the thread with them!