For the skill animation, how can I use bigger image that played out as a whole without getting cut? (Say, each frame is 655 x 696. And the whole sheet is 3275 x 2088.)
Is there a plugin for it? I used some plugin called “extended” or smtng and it doesn’t work…
Where does the frame size came from? Can you share the plugin that you’re using for changing that?
I’m also not understanding which animation it affects. Is this for the battle animations? Or the sideview character battler animations?
By default, MV’s battle animations frames are 192x192. It is 5 frames horizontal, and iirc any amount of frames vertically but they’re always that size.
As for character animations, in the default ones each frame are 64x64, but if I’m not mistaken the actual size is the width/9 and the height/6. I think I’ve done tests using different sizes and as long as your spritesheet is composed of exactly 9 frames horizontally and 6 vertically, it looks fine.
Actually, I think it’s limited to at most 20 frames vertically (for a total of 100 frames per sheet).
I get each frame size from the image I’m using, which I assemble into a whole sheet. I unfortunately lost the plugin once I deleted the file a long while ago.
Also, this is for the sideview character battler animation.
Although, maybe this is worth mentioning, but the context of what I’m doing is to make the sideview battle seems like a first person battle. As in making the player battler sprite invisible, and making the enemy battler sprite bigger. As well as placing them in the middle of the screen.
What I’m aiming to do is to make the enemy have their own different animation that play for each different skill they use (Not just the effect, but rather the whole sprite).
My solution to this is to make the enemy sprite invisible when they attack, replacing it with the skill animation until it’s finished, then make the idle animation reappear again.
Ah, if you mean the sideview battler sprite sheet, that’s not a “skill animation”. The animations on that sheet are called “motions”, and the sheet as a whole is generally called a “side-view battler”, though I’m not sure if that’s an official term.
It sounds like you’re looking for a plugin that adds new motions. Perhaps searching for that will help you find something?
Maybe something related to extended motion frame?
This is basically what the idle looks like. A large size, but with yanfly animated sv enemies, I can make it look fine in-game. What I wanted is for it to have different animations for each move/skill that’s used. One of the animation im planning to use is as follows:
each frame pretty much have the same size as one another.