Combat system prototype

I’ve recently completed a working prototype of the combat system for my game. It’s very barebones at the moment, but I wanted to show off what I have and try and get some feedback. Combat is heavily based around team-up skills and acquiring a resource called ‘sizzle’ to strengthen attacks and elongate your turns. Any feedback on the general flow of combat would be greatly appreciated.

https://celadonram.itch.io/monster-slayer-orion

Tried it out a bit, seems interesting. A bit hard to understand at first, I think mostly because of the fact that Focus and Surge and so on were first in the list, despite those being more for using after having spent your turn, I think? Maybe it’s just me but that confused me a little.

I also skipped all the tutorials so lol yeah that might be why too xD. Regardless I feel like this game would benefit from better UI.

I liked the multi-character skills, but then wish they had some sort of special animation where the other character was shown participating.

But yeah stuff like that, mostly visual. The system itself seems interesting.