About AttackCollision's resource_local_to_scene

I was having trouble because the attack hitbox set in the AnimationPlayer was being applied to each bullet every time I fired.

I discovered that this same issue had occurred in the past.

As mentioned here, I feel that having it enabled by default is preferable.

(It took me a long time to find this option.

Makes sense. resource_local_to_scene is false on every Godot Resource by default, since sharing one copy is the cheaper choice for things like textures and meshes, so AGMaker is inheriting that preference.