All the engine tells me is that the higher the value, the higher in display priority the state’s icon is given. But like, does it loop through all states? I’ve never actually seen that many states applied to I’m not too sure.
As I understand it, if a player/enemy is affected by many states, the game will display icons of the states with the highest priority.
This refers to the game’s default system. If a plugin is used, the game may display more icons or all of them.
State Priority determines which State takes precedence when multiple States are affecting the same battler.
The higher the Priority value, the more important that State is considered.
For example:
-
Poison — Priority 50
-
Blind — Priority 60
-
Sleep — Priority 80
If the actor has all three States, Sleep has the highest priority, so it will take precedence when RPG Maker needs to choose which State to display, such as the main State icon.
Priority doesn’t make the State stronger, increase its damage, or change how its effects work. It mainly controls which State is treated as the most important when multiple States are active.
So, in short: use a higher Priority for States that you want to take visual/display precedence over others.