The game I’m making uses the TPA battle system. I love the way it works but a fair bit of the time, I will softlock the game because I used a skill or item the same time a enemy uses their skill
Does it still happen in a brand new project with no plugins enabled? And if you have plugins on in your project, could you list them here?
It would also help to know what MZ version you’re on and what the lock actually looks like, whether the whole game is frozen or the gauges keep filling with nothing resolving. If you can find a sequence that triggers it more often than not, that would be very useful.