v.1.10.0.
To avoid the WebGL texture size limit, a process was added in v.1.7.0 to redraw the text at regular intervals during scrolling. However, this has a flaw.
When the number of characters is large, redrawing takes time, causing the frame rate to drop momentarily.
Since this detracts from the game’s immersion, we would appreciate it if this could be addressed.
If the texture limit is exceeded, the screen turns completely black. Although the display appears incorrect, the content is actually loaded successfully. Leveraging this property, we believe the optimal approach would be to divide the text into several bitmaps and print them initially.
The results of our investigation are as follows: