Now available on itch.io
Included Contents:
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MapPaintManagerMZ.js —— Core runtime plugin (119KB): Handles layer management during game execution.
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MapPaintManagerMZ_Editor.js —— Editor plugin (624KB, over 10,000 lines of code!): Handles layer editing and creation. Can be removed when publishing the game.
What can you do with this plugin? —— Fully port Photoshop into your game!
Key Features & Benefits:
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Comprehensive Painting Tools & PS-like Shortcuts: Paint light and shadow directly within the game!
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RM Map Grid Snap Feature: Easy layer alignment using the default Tile Maker grid snapping!
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Real-time Editing of 4-Direction Movement Settings: Instantly modify map walkability while the game is running!
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One-click Map Texture Extraction: Automatically detects occlusion layers and places them in the display layer above characters!
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Instant Asset Import & Slicing: Built-in slicer for 64x64 to 16x16 assets. Enables high-precision placement on the map grid!
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One-click Map Data Duplication: Smooth backups and data transfer between projects!
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Easy Animation Creation Tool: Intuitively set animations by simply adjusting parameters!
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Immediate Reflection After Saving: No need to restart the game. Significantly improves map production efficiency!
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Advanced Performance Optimization: Designed to handle high loads with automatic VRAM pool recycling via LRU, viewport AABB culling, and distributed frame uploads in the background.
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Excellent Compatibility: Compatible with VisuStella MZ Core, Movement Core, general multilingual plugins, and major save functions.
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Integration with Dynamic Light Source Plugins: Works with
PointLightSpriteShadowMZto generate real-time dynamic shadows from target layers!
YouTube Preview:
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Promotional Video: https://youtu.be/1pjlLjv2aYQ
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Detailed Tutorial: https://youtu.be/m5cWxBhZgL8
Bilibili Preview:
- Draw light and shadow with just a few strokes:


- Real-time import of sliced assets and panoramic maps:

- Change walkability settings in real-time:
