# マニュアル：詳細なアニメーションセット設定

**URL:** https://guild.rpgmakerofficial.com/t/topic/463
**Category:** チュートリアル
**Tags:** manual, english
**Created:** [2025 年 6 月 30 日午前 2:50 UTC](https://guild.rpgmakerofficial.com/t/topic/463 "2025-06-30T02:50:43Z")
**Posts on this page:** 1
**Page:** 1

<div class="post-metadata">

### Author: ![Moonling](https://sea2.discourse-cdn.com/flex002/user_avatar/guild.rpgmakerofficial.com/moonling/32/369_2.png) [@Moonling](https://guild.rpgmakerofficial.com/u/Moonling)
#### Post date: [2025 年 6 月 30 日午前 2:50 UTC](https://guild.rpgmakerofficial.com/t/topic/463/1 "2025-06-30T02:50:43Z")

</div>

This manual explains how to configure the animations used in Visual Scripts in more detail.

* * *

## Animation Setup Workflow

1. Create animation data with an `AnimationPlayer` node.  
(Reference: [Manual: Utilizing the AnimationPlayer Node](https://guild.rpgmakerofficial.com/t/topic/352))
2. In the `Game Object` node, create an Animation Set and assign the animations you created.
3. In the Visual Script state, specify which Animation Set to play.

* * *

## Why Are Animation Sets Necessary?

In ACTION GAME MAKER, the animation system is designed to **automatically switch animations based on the character’s facing direction**.  
Therefore, each Animation Set can specify **up to eight animations** , one for each direction (up, down, left, right, and diagonals).

* * *

## Animation Set Settings Screen

Select the `Game Object` node and expand the **AnimationSets \> Animation And Directions** section in the Inspector to access detailed settings.

 ![image](https://us1.discourse-cdn.com/flex002/uploads/rpgmaker_community/original/1X/651189d9761740b29e70d4dc98bd176f4395060f.png)

### Explanation of Each Item

- **Select Animation (Animation Category Name):**  
The name that appears in the Visual Script’s animation selection.
- **Animation Name:**  
The actual animation created in the `AnimationPlayer`.
- **Auto Flip Animation:**  
If enabled, the **entire object will be flipped horizontally depending on its facing direction**.  
Use this if you only have a right-facing animation but want it to appear facing left when necessary.
- **Eight Direction Flags (Facing Direction Settings):**  
Specifies **which directions this animation will be used for**.

> In the example image, the “Idle” animation is used when facing right or left.  
> Since Auto Flip Animation is enabled, the left-facing version is automatically mirrored from the right.

* * *

## Bulk Load Animations

The **Bulk Load Animations** button automatically assigns all animations registered in the `AnimationPlayer` using a **default side-view setup** :

 ![image](https://us1.discourse-cdn.com/flex002/uploads/rpgmaker_community/original/1X/5c0cc10a8a080cd42602abda54f51e377bf11749.png)

Settings applied automatically:

- **Select Animation:** Same as the animation name
- **Auto Flip Animation:** Enabled
- **Eight Direction Flags:** Left and Right

This is ideal for side-view characters. For other views like top-down, manual adjustment is required.

* * *

## Animation Set Customization Examples

### Side-View: Separate Animations for Forward/Backward Dodge

Disable Auto Flip Animation and:

- Assign `backstep` animation for left direction (moving backward)
- Assign `stepforward` animation for right direction (moving forward)  
 ![image](https://us1.discourse-cdn.com/flex002/uploads/rpgmaker_community/original/1X/721cb4c50987c2437fc0314e74403ccac5ceff5e.png)

* * *

### Top-Down View: Assigning Unique Animations for All 8 Directions

Disable Auto Flip Animation and create 8 separate movement animations, one for each direction.

 ![image](https://us1.discourse-cdn.com/flex002/uploads/rpgmaker_community/original/1X/9a42e4e7a2296106c7e7446b1fba7e5710179d28.png)

> ⚠ Note: Since many entries are required, the interface **automatically adds pages** to manage them.  
> You can switch pages using the buttons at the bottom of the panel.  
> Each page displays up to 5 directional entries.
> 
> ![image](https://us1.discourse-cdn.com/flex002/uploads/rpgmaker_community/original/1X/152abdee95af53adf9845f0026843b2ab64c0941.png)
