[Adventure Trap Maze Game] Bizarre Maze

Current Version: 1.1.1

Page/Download:


You are John Headband. You got trapped in a maze by the evil Red Blocking Aura, and now you must find a way to escape by traversing the… Bizarre Maze! Explore a maze of strange things and uncertainty. Solve the puzzles of the maze, face the challenges, and avoid getting killed, even though it might happen…a lot!

STORY:
Once upon a time, John Headband was just taking a walk out in the field, minding his own business. It was just another good old day for him. And then suddenly, John Headband found a cave that got him curious for some reason. John Headband walked into the cave, and walked down the stairs. John Headband walked into a maze and got trapped inside by an evil entity known as the Red Blocking Aura.

The Red Blocking Aura laughed at John Headband for walking into a random cave and get trapped inside. The aura tells John that he will never be able to escape. Inside the maze are eight imprisoned crystals waiting to be freed by someone. Being aware of this, The Red Blocking Aura set out lethal fake crystals to kill one who would free them. John Headband himself is determined to escape the maze, even if he has to die for it. Now John Headband must face the challenge of… BIZARRE MAZE!

GAMEPLAY:
Bizarre Maze is a non-linear rage inducing overhead adventure game where you control a young man named John Headband. You explore a bizarre maze full of strange things, dangerous obstacles, traps out of nowhere, random NPCs you can talk to, puzzles, and challenges awaiting for you. Puzzles include pushing objects, finding words, a code, touching things in certain order, and trading items. Challenges include a maze with ghosts, disarming bombs in a maze, keep enemies out of the red zone, controlling you and a mimic at the same time, and more. Do you have the courage and bravery to overcome the challenges and escape the Bizarre Maze?

Visit the Game Page for more info and download.

5 Likes

nice Job==Keep up the Good Work----John Headband., you must have thought long and hard to name him, lol just joking. Welcome to the Community

Fun Fact: John Headband was originally for a project that I have done barely any work on. When making this game, I was originally going to have one of the stock characters be the main, but then later decided to use John Headband for this project, and make him the main instead.

2 Likes

Nice- I Have recycled a few characters myself. I am currently reworking a RPG MZ game onto AGM

Version 1.0.6 Released!

What’s new?

  • Some dialogues have been changed/updated.
  • One scene in the Story Intro has changed. Instead of the Crystals being in the maze for seemingly no reason, actual lore has been given to why they are there.
  • Comet Idol has been renamed to Komet Idol.
    • Komet Idol will no longer introduce herself again after speaking to her the first time.
    • You now have the option to give Komet Idol her axe back. This has no effect on game progress. You can borrow it again too.
    • Not returning the axe to Komet Idol after beating the game slightly extends the post-credits scene.
  • Fake crystals will now darken after interacting with them (and remain darken on normal mode).
  • Exit options have been added to the Title and Game End Screens.
  • Credits slightly updated (Author for new plugin addition)

Version 1.0.7 Released!

What’s new?

  • Fixed a bug in the Rainbow Crystal Challenge where getting killed by the ghost on Hard Mode would not stop the timer.
  • Some dialogues have been updated slightly.
  • Graphical details have been added to some areas of the maze.
  • A certain tree in the maze will now kill the player if they are close to it.
  • Three new NPCs added: Hungry King, Evil Jester, and Broken Messenger.

Version 1.0.8 released!

Released a new version with some changes.

  • The Word and Code insert sections will now ask you if you want to insert them rather than making you do it right away.
  • A sound will now play when interacting with the door where you need to say a word to it.
  • Added some additional graphic details in some areas.
  • One of the chest messages was slightly updated.
  • A few mines have been added to a certain spot.
  • A new trap hole has been added somewhere.
  • Changed a couple of answer choices for a quiz question in the Yellow Crystal Challenge.
  • The pillar near the bus has been moved a little to the right, allowing a new passage way.
  • I removed one of the Plugins I was using for the game because I felt like it was causing lag problems.
    • And because of that, the author of said Plugin was removed from credits.

1 Like

Forgot to make post here.

Bizarre Maze Version 1.0.9 released!

What’s new in this version?

  • Added more graphical details to some areas.
  • Descriptions for some items have been updated.
  • The Red Blocking Aura blocking the exit now laughs if you interact with it. Additionally, it also laughs if it kills you at the exit.
  • Previous version I removed a plugin because I thought it was causing lag problems. Turns out that wasn’t the case, and it only created another problem so I added it back in.
  • Removed “Remember Command” and “BGS Volume” from the Options menu because they are useless for this game.
  • Credits updated (Additional authors added for Plugins)

1 Like

Bizarre Maze Version 1.1.0 released!

A new update version of Bizarre Maze has been released! This new updates adds more teleporters to the maze, alongside new additions and other changes.

New in Version 1.1.0

  • 10 additional Teleporters have been added to the maze. There are now a total of 20 teleporters.
    • Because of the above, I had to rework the teleporters. Previous Teleporters have had their Letter Lables changed to reflect this. If you had played any of the previous versions, you might have to readjust.
  • The Hint Ninja at the start now mentions that the Yellow Hexagons on the floor are Teleporters.
  • Some objects/NPCs have been moved to other spots.
  • Two former Impostor Ninjas are now Hint Ninjas. Additonal, one of them switched spots with another Hint Ninja.
  • Some Hint Ninjas had their dialogues updated.
  • A certain NPC has been renamed. The player also now faces said NPC if they are caught by them.
  • A couple of signs have been added to the maze.
  • You can now configure both Keyboard and Gamepad controls in the Options menu. Keep in mind that the Gamepad Config option will only appear if a Gamepad is detected.
  • Additional Traps have been added.
  • Additional Graphical details have been added to some areas in the maze.
  • When selecting a Location at a Teleporter or selecting a Track from the Jukebox, Page Number is now displayed.

Bizarre Maze Version 1.1.1 Released!

Released a small update version of Bizarre Maze.

New in Version 1.1.1.

  • The game’s Pause Menu now keeps track of how many NPCs you have interacted with.
  • There was an error before with Teleport O where picking Location M would send you to the wrong location, and Location N would not really teleport you at all. This has been fixed.
  • Due to the addition of control configuration in the previous version, I decided to change one of the possible quiz questions in the Yellow Crystal Challenge.