Fixing MZ technical bottlenecks
I’ve had a lot of headaches with some of MZ’s technical limitations, and after seeing people having similar issues with the engine bottlenecks, I decided to try and make a stable fix for it.
The forced black bars when resizing were always annoying, but the worst part for me was the screen tearing (jitter) when the camera moves. I wanted to fix these resolution bugs and also stop that weird right-click behavior that opens the DevTools during gameplay. So I ended up creating this plugin: Perfect Render.
Features
- Zero Jitter: Math fix for Tilemaps and Parallaxes so the map scrolls smoothly without the stuttering effect.
- Smart-Fit: Lets you resize the window freely without distorting the aspect ratio and removes the black bars.
- Deployment Shield: Adds some warnings to prevent export errors, like the VSync bug that happens if you leave your game exported as “Game.exe”.
I left a free version available on the page so anyone can download it and test if it helps stabilize your current project. If you want to take a look, here is the link:

