Hi this is Mr Blvck
I recently released Prlx, a parallax mapping suite for RPG Maker MZ.
I created it because I wanted to build layered parallax maps without constantly switching between RPG Maker, image editors, JSON files, and manually calculated coordinates.
Prlx adds a visual editor directly inside the game during playtesting. Press one key, add an image layer, and drag it into position while seeing the result instantly.
Main features
- Unlimited image layers per map
- Live WYSIWYG editor during playtest
- Drag layers directly on the map
- Add, duplicate, delete, and reorder layers
- Native Windows file picker with automatic project import
- Position, scale, opacity, visibility, and blend controls
- Normal, Additive, Multiply, and Screen blend modes
- Three depth bands: behind tiles, below characters, and above characters
- Screen-fixed overlays
- Seamless horizontal and vertical tiling
- Independent scrolling speeds
- Brush and rectangle collision painting
- Collision support for players, followers, and events
- Smooth walk-behind fading for roofs, trees, and other foreground objects
- Optional pixel-precise occlusion for irregular images
- Undo and redo support
- Automatic backups and unsaved-edit protection
- Support for custom resolutions and tile sizes
The editor is only active during playtesting. It is completely removed from the player-facing experience in exported games, while the layers, collision, and occlusion systems continue to work normally.
Prlx is modular and has no external dependencies. Only the core renderer is required; the editor, collision, and occlusion modules can be enabled independently.
Planned for Version 2
I am currently working on a full animation system for parallax layers, including:
- Sprite-sheet and image-sequence animation
- Position, rotation, scale, opacity, and tint animation
- Pulsing lights and neon flickering
- Swaying signs and environmental objects
- Moving vehicles and animation paths
- Triggers, easing, parenting, and multi-track sequences
You can find Prlx here:PRLX
I would also appreciate feedback from other RPG Maker developers. In particular, I would love to know which animation features or quality-of-life tools would be most useful in real projects.
Thanks for taking a look!
