I want to have a section in a dungeon where rocks are falling at random from the ceiling and the player has to dodge them or else have to suffer damage, which can even kill them. I tried looking online but I couldn’t find anything that truly helped me. Could someone please show me how to do this in my game, or at least show me how to make damage tiles switch around the map?
You can try implementing this using events. Name one event “Falling Rocks” and set its trigger to “Player Touch” with the priority set to “Same as Player.” The event’s content should involve reducing the player’s HP or causing their death. You can then use other events to control the movement path of the “Falling Rocks” event, making it move downward in a loop to simulate the falling effect you mentioned. You can also use variables to set a random starting position for the “Falling Rocks” event.
I’m not sure how familiar you are with the editor’s basic features. If you’re new to this, I recommend learning more about events, variables, and other core functionalities.
Not that much. I know the basics but the most advanced thing I’ve done is make a branching scenario where a bridge falls down and depending on whether you run away, fight the monsters and you take too long and you fall with the bridge and the last one where you kill the monsters before the time limit and nothing happens. That’s the most advanced i’ve done.
Random rockslides are difficult to create because the larger the map, the lower the chance of a player being hit. Most of the time, they are traps set by the developers to catch players. When a player steps on them, they activate immediately.
You can use Earth-1 or Earth-All animations. When a player steps on a trap event, use those animations (under Character, select Show Animation) and reduce the player’s health (under Actor, select Change Hp). Add some screen shaking and sound for a more realistic effect.
For fairness to the players, you should include a QTE. If a player successfully performs the action, consider it a dodge (play the animation as normal but without adding damage).
Oh, I already know how to do those. Plus no QTE, I want my player to suffer trying to get through a hall with random traps sprinkled all over the place.