I originally set out to build a proper movement and collision system for RPG Maker MZ, one that would supersede the usual pixel-collision plugins and their problems. I quickly discovered the real value lay elsewhere: the townspeople now have mass, and they can be kicked.
Or shoved, if you have manners.
The sheep, it turns out, can be herded.

The rocks can finally roll, which sounds like a small thing until you remember every rock puzzle you have ever built was a single event sliding one tile at a time.

It is out now, and it is plug-and-play in the literal sense: install the plugins, press play, and the defaults are already tuned. Five editors are in the box for when you want to draw collision over your art, tune the game feel live, build weapons, or compose parallax maps.
You can read all about it here.

