Hide shield Visustella Break Shields

Hi!

Does anyone know a way to temporarely hide shields when using Visustella’s Break Shields plugin?
I am trying to make a boss that consists of multiple parts, by creating multiple enemies that are visually attached to eachother.
The problem is that every enemy shows a shield; it seems that is not possible to disable it?
Thanks!

From what I’ve found, Break Shields only has the global “Show Battler Icon?” toggle, with nothing per enemy or switch based. Do the other parts need shields at all, or should the whole boss just show one shield on the main body? If it’s the second, I think a small add on plugin could hide the icon on enemies with a notetag. I’d just need to look at how Break Shields draws it first.

Thanks for your reply! It seems that there are just two option in the plugin: use it everywhere, or do not use it at all. I would expect the shield (visual icon) not to appear when the enemy has no weaknesses. Also, I’d like to be able to configure if the break shield logic is applied to a specific enemy or not. There are more issues with this plugin. E.g. it doesn’t line up with Visustella’s WeaknesDisplay properly. Also, you cannot configure a display offset per enemy. And you can only define a single overall effect (visual and state) when a shield breaks. My conclusion is that I’d better find another plugin :slight_smile:

That makes sense, I know it’s frustrating when it’s so close but each piece needs a workaround. If you don’t end up finding one that fits, a list of what you’d want it to do (per enemy on/off, hidden when there are no weaknesses, per enemy offset, per enemy break effects) would make a good plugin request thread here. Someone might already have something close, or it could be built from scratch without fighting Break Shields.