Chapter 2 Review
In Chapter 2, we learned about the concepts of Game Scenes and Game Objects, and created both a stage and a player character.
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In the Game Scene, we covered the concept of layers, as well as how to import and place tiles.
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In the Game Object, we learned how to import images, create animations, adjust settings, and attach a Visual Script.
This workflow is common across almost all game development.
So, whenever you feel stuck in your future projects, it’s a good idea to look back at these steps as a reference.
By now, you’ve learned the basic operations and core concepts of ACTION GAME MAKER.
In Chapter 3, we’ll move forward to make it feel more like a real game by adding bullet shooting and enemy creation.