Tutorial: “Getting Started with ACTION GAME MAKER from Zero” – Chapter 2

Chapter 2 Review

In Chapter 2, we learned about the concepts of Game Scenes and Game Objects, and created both a stage and a player character.

  • In the Game Scene, we covered the concept of layers, as well as how to import and place tiles.

  • In the Game Object, we learned how to import images, create animations, adjust settings, and attach a Visual Script.

This workflow is common across almost all game development.
So, whenever you feel stuck in your future projects, it’s a good idea to look back at these steps as a reference.

By now, you’ve learned the basic operations and core concepts of ACTION GAME MAKER.
In Chapter 3, we’ll move forward to make it feel more like a real game by adding bullet shooting and enemy creation.

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