It is required when using Godot-related features.
| Assigning data to Project Switches | AGMakerManager.update_project_database_switch(“Switch Name”, True / False) |
|---|
This method appears to be usable.
Since I haven’t thoroughly checked the CheckButton functionality, I’m not sure if it works with CheckButton. However, Baz has distributed a plugin that converts the ButtonPressed signal for use in Visual Scripting, so that might also be an option.