Regarding the Switching of Project Switch

It is required when using Godot-related features.

Assigning data to Project Switches AGMakerManager.update_project_database_switch(“Switch Name”, True / False)

This method appears to be usable.

Since I haven’t thoroughly checked the CheckButton functionality, I’m not sure if it works with CheckButton. However, Baz has distributed a plugin that converts the ButtonPressed signal for use in Visual Scripting, so that might also be an option.