【BUG】Duplicate Object Spawning After Scene Placement Object Switching and Resurrection in AGM1.1.2

AGM Version: 1.1.2

object BaseSettings switch scene respawn bug.rar (400.3 KB)

Reproduction Steps:

  1. Run the project :backhand_index_pointing_up:

  2. Press the C key on the keyboard to switch scenes

  3. After switching scenes 4 times

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Issue Description:

  1. After executing an action to generate object B, object A (which was pre-placed in the scene) executes an action to disappear itself.

  2. Object A’s BaseSettings has “Respawn on Scene Switch” enabled.

  3. Object B’s BaseSettings has “None” enabled.

  4. Occasionally, the spawn position of object B is incorrect after switching scenes.

  5. After switching scenes continuously 4 times, object A will spawn repeatedly (object A appears to split).

JP:

https://guild.rpgmakerofficial.com/uploads/short-url/3IFv4HS5DAY3Hlw6UYwqN0nWgsR.rar

AGM Version: 1.1.2

Reproduction Steps:

  1. Run the project :backhand_index_pointing_up:
  2. Switch scenes using the C key on the keyboard
  3. Switch scenes 4 times

Issue Description:

  1. An A object, which is a prefab placed in advance within the scene, executes an action to generate a B object, then the A object executes an action to destroy itself.
  2. In the A object’s BaseSettings, it is configured to respawn when the scene switches.
  3. No settings are configured for the B object’s BaseSettings.
  4. Occasionally, the generation position of the B object is incorrect after the scene switch.
  5. After switching scenes 4 times consecutively, the A object is generated multiple times (appearing as if the A object is splitting).

EN:

https://guild.rpgmakerofficial.com/uploads/short-url/3IFv4HS5DAY3Hlw6UYwqN0nWgsR.rar

AGM Version: 1.1.2

Reproduction Steps:

  1. Run the project​:backhand_index_pointing_up:

  2. Press the C key on the keyboard to switch scenes

  3. Switch scenes 4 times

Problem Description:

  1. For the pre-placed A object in the scene, after executing an action to spawn a B object, the A object executes an action to make itself disappear

  2. In the BaseSettings of object A, set it to resurrect when switching scenes

  3. In the BaseSettings of object B, set it to none

  4. Sometimes the spawn position of object B is wrong after switching scenes

  5. After switching scenes 4 times in a row, object A will spawn repeatedly (object A appears to split)