AGM Version: 1.1.2
object BaseSettings switch scene respawn bug.rar (400.3 KB)
Reproduction Steps:
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Run the project 
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Press the C key on the keyboard to switch scenes
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After switching scenes 4 times
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Issue Description:
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After executing an action to generate object B, object A (which was pre-placed in the scene) executes an action to disappear itself.
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Object A’s BaseSettings has “Respawn on Scene Switch” enabled.
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Object B’s BaseSettings has “None” enabled.
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Occasionally, the spawn position of object B is incorrect after switching scenes.
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After switching scenes continuously 4 times, object A will spawn repeatedly (object A appears to split).
JP:
https://guild.rpgmakerofficial.com/uploads/short-url/3IFv4HS5DAY3Hlw6UYwqN0nWgsR.rar
AGM Version: 1.1.2
Reproduction Steps:
- Run the project

- Switch scenes using the C key on the keyboard
- Switch scenes 4 times
Issue Description:
- An A object, which is a prefab placed in advance within the scene, executes an action to generate a B object, then the A object executes an action to destroy itself.
- In the A object’s BaseSettings, it is configured to respawn when the scene switches.
- No settings are configured for the B object’s BaseSettings.
- Occasionally, the generation position of the B object is incorrect after the scene switch.
- After switching scenes 4 times consecutively, the A object is generated multiple times (appearing as if the A object is splitting).
EN:
https://guild.rpgmakerofficial.com/uploads/short-url/3IFv4HS5DAY3Hlw6UYwqN0nWgsR.rar
AGM Version: 1.1.2
Reproduction Steps:
-
Run the project
-
Press the C key on the keyboard to switch scenes
-
Switch scenes 4 times
Problem Description:
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For the pre-placed A object in the scene, after executing an action to spawn a B object, the A object executes an action to make itself disappear
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In the BaseSettings of object A, set it to resurrect when switching scenes
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In the BaseSettings of object B, set it to none
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Sometimes the spawn position of object B is wrong after switching scenes
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After switching scenes 4 times in a row, object A will spawn repeatedly (object A appears to split)