I want to make a child object that follows the player and a child object that follows the enemy collide with each other, but no matter how I set the layers or masks, they pass through each other.
Can child objects that follow each other not collide?
Also, when a child object is set to follow without separation, can it not interact with tiles?
The wall collision detection in Action Game Maker is extremely fragile. Objects easily get pushed into walls or buried in the ground when colliding at high speed. It’s much more fragile compared to RPG Maker MV. Even when gently pushed against a wall, the pushed object passes through it. Enemies that are knocked into a wall don’t get caught and fall down when they land.
So I thought about using a larger collision object as a cushion, but is that also impossible?
When the parent object gets stuck, escape options are very limited. This is especially difficult to control when the object is not the player character.
If there are any settings or alternatives to prevent objects from easily getting stuck in walls, I would appreciate your advice. Thank you.


