When multiple projectiles fired simultaneously or attacks from multiple characters hit at the same time,
only one instance of damage is counted.
Is there a way to make the system count damage for every single hit?
I considered processing each individual projectile upon impact, but since I can’t use attribute multipliers in that case, it’s proving difficult.
(Also, if I treat it as attacks from multiple characters, it would require processing for every single attack, which is quite cumbersome.)
You would need to drop the invincibility duration of the player character down to 0.0 in the BaseSettings node to process all hits incoming. Otherwise invincibility will trigger after the first hit and no other hits will be counted until time timeout.
After that, even if the enemy’s invincibility time is set to 0, if multiple shots hit at the same time like a shotgun,
it still only counts as one hit, right…