Virtual Pad Sample Project

I have created a sample project for the Virtual Pad.

You can download it from the bottom of this page.

Description
A VirtualPad object is placed within the car_scene.
This project has the “Flow/Hidden” option enabled. If you want the pad to always be visible and fixed in position, please toggle this option.

Inside this setup, InputMap is triggered.


(Note: Enabling the “use_agm_suffix” option within the Virtual Pad allows game objects to receive input.)

The up, down, left, and right areas correspond to “up,” “down,” “left,” and “right,” respectively, and the player_car object moves according to these inputs.

The button on the right allows the car to dash, and you can break the wall at the end of the course by dashing.
I plan to refine the scripts for breaking walls and displaying tire-like trails, and will write a separate article about them later.
Thank you for your support!

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