Add ObjectMountTarget Node and UI Position Control Function to Action Modification Target

Could we add the ObjectMountTarget node function to the action modification target? I want to create a UI for random unit object interaction in the UI interface. The generation position should still be based on fixed rules, and position variables need to be added to control the generation in positions where no UI has been generated yet.

new:
I’ve already got the feature working using a different approach. The only issue now is that there’s some lag when spawning objects from other objects. Looking forward to the official lightweight objects meow​:sparkles:

I’m currently facing an issue with implementing random UI.

The functions I want to achieve are as follows:

  1. When opening the menu, it can generate random object UI

  2. When closing the menu and opening it again, it can restore the random object UI generated last time

For example, as shown in the attached image, I want players to click the “?” object to unlock a new object UI, and then have another “?” UI generated after the new object.

In addition, even after switching between function menus and switching back, I want to keep the UI object state unchanged.