Chapter 2 Review
In Chapter 2, we learned about the concepts of Game Scene and Game Object, and created a level and a player character.
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In the Game Scene, we learned about the concept of Layers and how to import and place tiles.
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In the Game Object, we learned how to import images, create animations, adjust settings, and attach visual scripts.
This workflow applies to almost all types of game development. Therefore, if you encounter difficulties in your future projects, reviewing and referring back to these steps can often help you clarify your thoughts.
At this point, you have mastered the basic operations and core concepts of ACTION GAME MAKER. In Chapter 3, we will take it a step further by adding bullet shooting and enemy characters, bringing the game closer to a finished product.
See Chapter 3 here