TIPS: Creating Nodes Unaffected by Character Flipping
In the animation control system of ACTION GAME MAKER, when performing left-right flipping (mirroring), the entire object is flipped together.
As a result, nodes such as name tags or small health bars placed near the character, which you originally don’t want to be flipped, may also be affected and flipped.
Follow these steps to make specific nodes unaffected by flipping:
- Add a [Node2D] as a child node under [GameObject].
- Move the nodes you don’t want to be flipped (e.g., name tags or small health bars) under this [Node2D].
- Set the “Top Level” option in the Visibility of the [Node2D] created in step 1 to “ON”.
- Add a [RemoteTransform2D] as a child node under [GameObject].
- Set the Remote Path of the [RemoteTransform2D] to the [Node2D] added in step 1.
- Set “Rotation” and “Scale” under the section of the [RemoteTransform2D] to “OFF”.