In ACTION GAME MAKER’s animation control, since the entire object is used for collision detection, nodes that you do not want to flip—such as nameplates or mini-gauges placed near characters—may end up flipping.
You can create nodes that will not flip by following these steps:
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Add a [Node2D] as a child of [GameObject].
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Move the nodes you do not want to flip to be children of the [Node2D] added in step 1.
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Change the “Top Level” property in the Visibility settings of the [Node2D] created in step 1 to “ON”.
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Add a [RemoteTransform2D] as a child of [GameObject].
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Set the Remote Path of the [RemoteTransform2D] to the Node2D added in step 1.
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Set the rotation and scale updates in the [RemoteTransform2D] to “OFF”.