TIPS: How to create nodes that do not flip based on direction

In ACTION GAME MAKER’s animation control, since the entire object is used for collision detection, nodes that you do not want to flip—such as nameplates or mini-gauges placed near characters—may end up flipping.
You can create nodes that will not flip by following these steps:

  1. Add a [Node2D] as a child of [GameObject].

  2. Move the nodes you do not want to flip to be children of the [Node2D] added in step 1.

  3. Change the “Top Level” property in the Visibility settings of the [Node2D] created in step 1 to “ON”.

  4. Add a [RemoteTransform2D] as a child of [GameObject].

  5. Set the Remote Path of the [RemoteTransform2D] to the Node2D added in step 1.

  6. Set the rotation and scale updates in the [RemoteTransform2D] to “OFF”.

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