【BUG】After 【Execute Read】, the animation frame of the game object cannot maintain its current state

AGM ver1.1.14

Issue Description

After 【Execute Read】, the animation frame of the game object cannot maintain its current state. I have already set the requirement to preserve the object’s state after reading, but unfortunately, the object reverts to its initial animation after reading. Please refer to the GIF for details—I believe this is a bug. If this is due to my personal operational error, I kindly ask the official team to guide me. Thank you.

After 【Read】, the game object’s animation frame cannot maintain its current state. I attempted to configure it to preserve the state at the time of reading, but unfortunately, the object reverts to its initial animation after reading. Please see the GIF for details. I believe this is a bug. If this is caused by my personal operational mistake, I kindly request official guidance. Thank you.

Recording_2026_01_27_16_42_28_176

1 Like

Thank you for your report.
This is a known issue, and we are currently working on it. We expect it to be fixed in the next patch.

1 Like

Thank you! Good job!

By the way, I think it’s also a bug that the voice automatically plays after 【loading】.