Thanks, but you replied to the wrong thread. It should be this one:
I also have a question regarding the respawn position of child GameObjects depending on the parent node’s position.
Even in the latest version, there are still many mysterious issues. For example, after selecting a camera for respawn, moving to it sometimes results in a respawn and sometimes doesn’t.
Moreover, after a child node respawns, it doesn’t remain attached under the parent node; instead, it detaches and becomes an independent node.
Is this currently being fixed?