Issue with child node objects respawning in the wrong position

In AGM 1.3.0,

I’d like to ask about an issue where the respawn position of child GameObjects depends on the parent node’s position.

This mysterious problem still persists in the latest version.

For example, after selecting the camera to respawn, the camera moves to the location, but sometimes the object respawns and sometimes it doesn’t.

Additionally, child nodes do not attach under the parent node after respawning.

Is this currently being fixed?