[MV - Early Access - Indevelopment] Yggdrasil Chronicles - A Record of Valkadia

Dev’s update: I have also reworked the Tool and the Oil Lamp UI, and they look much cleaner now. Also, they have been moved to a group called “Utilities”, which contains all the items that help you interact with other objects or interact with yourself.

Also, I have found a performance issue on the Quest Tracker if you are playing on a low-end device (2-core CPU or lower). This will be fixed and optimized on the next update

New Version Announcement: Update 0.0.5 is now available. This update only focuses on the UI changes in the Map scene. Highlighted changes:

  • UI changes on the Map scene: The UIs of the Tool and Time have been changed. They now take less space than before, reducing the visual block. They can also be expanded/collapsed via hotkeys or by clicking on their buttons
  • Quest Tracker optimization: The stuttering issue happening on low-end devices (2-Core CPU or less) has been fixed
  • Terminology update: The “Tools” are now called “Utilities”. Items like the Oil Lamp are now also grouped into Utilities and can be used directly via its HUD.

I have also noticed that the latest client build (26082801) was unable to apply the update. This was caused by a missing file during deployment. I have uploaded the fixed build again. If you have already downloaded the faulty build, please redownload and move your save folder to the new one. This build also has the latest update applied.

Dev’s update: In the next patch, there will be an improvement to the flow when swapping Reinforcement Crystals. You will be able to view the effects of the currently equipped crystal to compare with the selected one, giving you more information to decide which one to keep

Dev’s update: Here’s a first look at our brand-new Main Menu!

I’ve spent over a week bringing this screen to life, and I’m really happy with how it turned out. I hope it brings a fresh new feel to the game and makes an even stronger first impression from the very moment players launch it.

Still have to do some minor tweaks though, not 100% done yet

Update 0.0.6 is now available. Please relaunch your game to get the latest update. This is a big update, so it might take more time to download. Below are the highlighted changes:

🟢 Revamp the Title screen with a new BGM

🟢 Add some new system SE

🟢 Redesign the game icon

🟢 Redesign the UI of the Time HUD and Quest Tracker

🟢 During Reinforcement Crystal swapping, players are now able to view the currently equipped crystal in the slot to compare the information with the selected one

🟢 The Speed Up feature can now be turned ON/OFF in the Options

🟢 Display more information about the selected skill in the Skill Menu

🟢 The damage over time can now be blocked by Barrier, while healing effects over time can be inverted on Undead or during Decay state

🟢 Fix the damage incorrectly calculated for the Crystals that provide bonus attack times (Double Edge, Triple Edge, Quadruple Edge, etc)

🟢 Equipment shattering after unequipping a Dimensional Shard now preserves all other equipped crystals, returning them to inventory safely before shattering

🟢 Fix some “Undefined” conversations in Vietnamese language

🟢 Fix Aiko’s Altered Destiny skill not working on damage over time or when the affected unit damages themself

Update 0.0.7 is now available. Please relaunch your game to get the latest update. This is a general update, mostly focusing on UI/UX. Below are the highlighted changes:

🟢 Add a whole new Damage Pop-up system. This now shows more information about damage dealt/taken, as well as healing caused/taken or damage over time. Some new information as below:

  • Damage labels (Critical, Weak, Resists, etc) now have their own animations
  • Magical damage is now indicated with a blue outline
  • Certain damage is now shown in red and has a strong impact animation
  • All instances of damage will be shown, including direct damage, damage over time and other types if applicable
  • Positive states are now shown in green, negative states in red and non-dispellable ones in orange

🟢 Display the value of Absorption Barrier on the character’s HUD, next to the HP value

🟢 Update the game title on the loading screen

🟢 Redesign the Item category inside Inventory. It is now divided into two columns for better visualization and organization

🟢 Add a draggable scroll (for mouse and touch input) to some screens with many items (Inventory, Equip, Skills, etc), so player is able to drag it up and down for faster browsing

🟢 Add subcategories to the Crafting screen. The crafting equipment will be divided into their respective subcategories (like Sword, Whip, Gauntlets, Staffs, etc), and this reduces the need of scrolling through a very long list of items to find your desired ones

🟢 Add a universal failsafe to prevent game from crashing if there is a missing image or audio file

🟢 The damage over time can now be blocked by Barrier, while healing effects over time can be inverted on Undead or during Decay state

🟢 Fix the characters’ faces sometimes disappear in Party, Equip screens

🟢 Fix “Lunar Shield” (Aiko’s skill) getting removed immediately when taking Certain damage. Now the Certain damage only pierces through the shield

🟢 Fix “Juju Balance” buff can be applied to the target when using outside battles

🟢 Fix the Manuals not loading the images when viewing for the first time

🟢 Clicking on an enemy in the Bestiary list for the first time now only moves the cursor to it instead of automatically select it. Clicking on it for the second time will select that enemy to view their detailed information

🟢 Rearrange the Bestiary to a different position in the Main Menu

🟢 Fix some unpassable tiles in Valenka City to make them work properly

Update 0.0.8 is now available. Please relaunch your game to get the latest update. This update mostly focuses on QoL improvements. Below are the highlighted changes:

🟢 Uploaded a new client version (Build 26092501). You can download this new build via the download link as usual. This is optional because you can still use the old build to update automatically.

🟢 Rename the “Craft” feature in Menu to “Workshop”

🟢 “Workshop” now contains a new feature: Salvage Item. It allows you to disassemble multiple items at a time, or all items in a category.

🟢 Update Lilith’s and Lucas’ skills:

  • Lilith: “Flaming Will” changes to “Hexed Rhythm”. It now boosts the Action Gauge Speed of affected units for the duration. Casting on an enemy reduces their Action Gauge Speed.
  • Lucas: “Storm Runners” now also boosts the Action Gauge Speed for the duration.

🟢 Fix BGM not playing properly when entering Merinberg Kingdom for the first time

Update 0.0.9 is now available. Please relaunch your game to get the latest update. This update mostly focuses on the Battle UI revamp. Below are the highlighted changes:

🟢 Revamp the whole battle UI. You can mostly use your mouse to interact with the elements now

🟢 Skill Limitation can now be tracked when learning new skills

🟢 Add the draggable scroll bar into more windows

🟢 Change the default window skin from Steampunk to Elegant Gold

🟢 Update Lilith’s skill:

  • Lilith: “Ritual of Renewal” can no longer cause critical healing effects

Below is the preview of our new Battle UI:

Update 0.1.0 is now available. This is an important update, and the old build is no longer supported. Please download the latest build from this Download Link. You can move the “save” folder from your game directory to the new build. Below are the highlighted changes:

:green_circle: Change the architecture from 32-bit to 64-bit to improve performance

:green_circle: Add a dim background and auto-alignment to the actor cards in Battle

:green_circle: Fix the skill used by the boss “Leonardo of the Void” when its HP is below 25%

:green_circle: Rebalance some skills:

  • Leonardo:
    • Electric Meteors: Increase the chance to cause the “Burned” effect from 10% to 25%. Damage over time also increases from 5% of max MP to 100% of MAT + 5% of max MP
    • Magic Counter: Chance increases from 20% to 50%.
  • Aiko:
    • Moon Strike: Chance for “Moon Curse” to trigger increases from 25% to 50%

If you are using the old build, it will no longer be playable after the update. I’m truly sorry for this inconvenience.

Update 0.1.1 is now available. This is just a small update to rebalance some skills and add a new BGM to the Title Screen, as well as fix the “undefined” descriptions for Serenus Town’s equipment. Below are the highlighted changes:

:green_circle: Add a new BGM to the Title Screen: Valkadia’s Horizon

:green_circle: Fix the “undefined” descriptions for Serenus Town’s equipment

:green_circle: Fix the status effect “Venomous Touch” not triggering when the affected unit is defeated

:green_circle: Add new tutorial pop-up for Potential Awakening quests, as well as the In-game Manuals

:green_circle: Rebalance some skills:

  • Morrigan:
    • Vampiric Assault: Now decreases 20% of the target’s Action Gauge Speed instead of AGI

Update Oct 09: The game can now be played directly via Web Browser: https://yggdrasil-chronicles-2.pages.dev/

Featuring export/import of save files to play on different devices. You can do this via the Title Screen by clicking on the “Import” or “Export” button at top right corner. The data might load slowly at the first launch, so please give it some time.

Dev’s update: We don’t have any game updates this week, but I’m working on another small Quality of Life feature. It will be included in the next update next week.

Dev’s update: There is no in-game content update this week, as I am still working on the story and a minigame featuring card battles called “Valarcana”, inspired by Final Fantasy 8’s Triple Triad. There are a few differences from the Triple Triad you know, especially the skill counterattack for each card.

A preview of the minigame is shown below: