Update 0.0.7 is now available. Please relaunch your game to get the latest update. This is a general update, mostly focusing on UI/UX. Below are the highlighted changes:
Add a whole new Damage Pop-up system. This now shows more information about damage dealt/taken, as well as healing caused/taken or damage over time. Some new information as below:
- Damage labels (Critical, Weak, Resists, etc) now have their own animations
- Magical damage is now indicated with a blue outline
- Certain damage is now shown in red and has a strong impact animation
- All instances of damage will be shown, including direct damage, damage over time and other types if applicable
- Positive states are now shown in green, negative states in red and non-dispellable ones in orange
Display the value of Absorption Barrier on the character’s HUD, next to the HP value
Update the game title on the loading screen
Redesign the Item category inside Inventory. It is now divided into two columns for better visualization and organization
Add a draggable scroll (for mouse and touch input) to some screens with many items (Inventory, Equip, Skills, etc), so player is able to drag it up and down for faster browsing
Add subcategories to the Crafting screen. The crafting equipment will be divided into their respective subcategories (like Sword, Whip, Gauntlets, Staffs, etc), and this reduces the need of scrolling through a very long list of items to find your desired ones
Add a universal failsafe to prevent game from crashing if there is a missing image or audio file
The damage over time can now be blocked by Barrier, while healing effects over time can be inverted on Undead or during Decay state
Fix the characters’ faces sometimes disappear in Party, Equip screens
Fix “Lunar Shield” (Aiko’s skill) getting removed immediately when taking Certain damage. Now the Certain damage only pierces through the shield
Fix “Juju Balance” buff can be applied to the target when using outside battles
Fix the Manuals not loading the images when viewing for the first time
Clicking on an enemy in the Bestiary list for the first time now only moves the cursor to it instead of automatically select it. Clicking on it for the second time will select that enemy to view their detailed information
Rearrange the Bestiary to a different position in the Main Menu
Fix some unpassable tiles in Valenka City to make them work properly