Hi folks!
It has been a while since I worked on an amusing project - last was the Extended Character Generator. Today, I come to you with: PokemonMZ.
PokemonMZ is a demo version of a plugin I started designing a few months ago. The idea was to reproduce Pokemon’s generation I mechanics up to a given point of the original game. In the case of this demo version, the mechanics reach the entrance to the Victory Road.
A few captures to give you an idea of the plugin:
Use of AI:
None for the code. A few picture modifications for the main character back sprite, a few trainer sprites (swimmer, roughneck), and some battlebacks elements
Credits :
Pokemon Essentials for the pokemon sprites and cries I placed in that demo, as well as some common Pokemon game sounds.
Firestalker on the old forum for a beach battle back.
Getting the plugin :
You can find that plugin here : GitHub - Schlangan/PokemonMZ: RPG Maker MZ plugin for Pokemon games · GitHub
As the plugin is quite complicated, I recommend getting the demo version with it:
- Windows: 196.38 MB file on MEGA
It allows you to play Pokemon RBY with RPG Maker MZ graphics up to what was coded in the plugin, to experience what the plugin currently offers.
What comes next?
Well, the main idea would be to continue coding the plugin to the end of Generation I mechanics, for now. Some things will be improved, but the basic framework has already a base for selecting generation mechanics inside the plugin.
But… doing it alone takes time. It would be much more fun with help. There are lot of things to implement, especially something I’m bad with : Effseeker animations for pokemon attacks. In the demonstration version, I simply took RPG Maker’s default animations.
Also, I’m no true developer, so I think the code could be improved in many ways.
Anyways, tell me what you think about all of this!
Thanks ![]()





