Hi folks!
It has been a while since I worked on an amusing project - last was the Extended Character Generator. Today, I come to you with: PokemonMZ.
PokemonMZ is a demo version of a plugin I started designing a month ago. The idea was to reproduce Pokemon’s generation I mechanics up to a given point of the original game. In the case of this early demo version, the mechanics reach the end of the Route 3, after the 1st badge.
A few captures to give you an idea of the plugin:
Use of AI:
None for the code. I only generated the player back sprite from RPG Maker’s default picture of one actor. Apart from that, none.
Credits :
Pokemon Essentials for the pokemon sprites and cries I placed in that demo, as well as some common Pokemon game sounds.
Getting the plugin :
You can find that plugin here : GitHub - Schlangan/PokemonMZ: RPG Maker MZ plugin for Pokemon games · GitHub
As the plugin is quite complicated, I recommend getting the demo version with it (Download link here), that allows you to play Pokemon RBY with RPG Maker MZ graphics up to Viridian Forest, and experience what the plugin currently offers.
What comes next?
Well, the main idea would be to continue coding the plugin to the end of Generation I mechanics, then tackling later generations, one by one. Some things will be improved, but the basic framework has already a base for selecting generation mechanics inside the plugin.
But… doing it alone takes time. It would be much more fun with help. There are lot of things to implement, especially something I’m bad with : Effseeker animations for pokemon attacks. In the demonstration version, I simply took RPG Maker’s default animations.
Also, I’m no true developer, so I think the code could be improved in many ways.
Anyways, tell me what you think about all of this!
Thanks ![]()





