*Japanese is provided after English.
Improvements
- Added an option to ignore the owner in
ContactWithAttackAreaandContactWithHitArea.
→ Prevents behavior such as taking damage from your own attacks. - When moving in a direction without an assigned animation, the object will now maintain its last facing direction, instead of forcibly switching to the default.
→ This improves support for side-scrolling games with depth, such as belt-scroll action games. - The default target for HP = 0 conditions is now set to self.
- If
move enabledis off and there is no followableCameraTargetSettings, camera focus will now be disabled.
Bug Fixes
- Fixed error messages related to CameraTargetSetting.
- Fixed a crash occurring when the parent object disappears before a bullet does.
- Removed unnecessary CameraTargetSettings from various base template objects.
- Fixed missing effect errors for the smoke effect in treasure chest template objects.
- Fixed an issue where animations added to AnimationPlayer were sometimes not recognized by the GameObject.
- Fixed a bug where newly created float variables were converted to int.
- Fixed an issue where the value of Zoom Max was being forcibly applied even when Zoom Enabled was turned off in
ZoomCamera2D. - Corrected some translations.
Improvements
- Added an option to ignore the owner in ContactWithAttackArea (when hit by an attack) and ContactWithHitArea (when hit by a collision). This prevents behaviors such as taking damage from your own attacks.
- When moving in a direction without an assigned animation, the object will now maintain its last facing direction instead of forcibly switching to the default. This makes it easier to create side-view games with depth, such as belt-scroll games.
- Set the default target for the HP = 0 condition to self.
- When move enabled is off and there is no followable CameraTargetSettings, camera focus will now be disabled.
Bug Fixes
- Fixed an issue where error messages related to CameraTargetSetting were displayed.
- Fixed a crash that occurred when the parent object disappeared before a bullet did.
- Fixed an issue where unnecessary CameraTargetSettings were included in various base template objects.
- Fixed an issue where an error occurred due to a missing smoke effect in treasure chest template objects.
- Fixed an issue where animations added to AnimationPlayer were sometimes not recognized by the GameObject.
- Fixed a bug where float variables were converted to int upon creation.
- Fixed an issue where the Zoom Max value was forcibly applied even when Zoom Enabled was turned off in the ZoomCamera2D node.
- Corrected some translations.