*Japanese is provided after English.
ACTION GAME MAKER 1.0.3 Patch Note
Improvements
- Added a new property to
BaseSettings:
“Clamp Current HP to Max HP”.
→ When enabled, if the current HP exceeds the maximum HP, it will be clamped to the Max HP. - Added filtering and sorting functions to the project selection screen.
- The Fire Bullet action now works even on GameObjects without VisualScript attached.
- When creating new variables/switches, “is_savable” is now enabled by default.
- Changed the data storage location for ACTION GAME MAKER-specific data to the
AGMaker/folder. - Added the suffix
_agm_to input mappings intended for ACTION GAME MAKER. - The GameObject creation wizard now includes an option to add a Camera Target Settings Node.
- Changed the default physics behavior of the Topview Character Base template object to “Floating”.
CameraTargetSettingscan now be used on non-GameObject nodes.
Bug Fixes
- Fixed an issue where pressing F6 to run a specific scene would trigger an input mapping error.
- Fixed a bug in the Advanced Sample: Mouse Shooter, where the reload never completed.
Improvements
- Added a new setting property to BaseSettings: “Clamp Current HP to Max HP”. When enabled, if the current HP exceeds the maximum HP, the current HP value will be set to the maximum HP.
- Added filtering and sorting functions to the project selection screen.
- The Fire Bullet action now works even on GameObjects without VisualScript attached.
- When adding new variables/switches, “is_savable” is now enabled by default.
- Changed the data generation location for ACTION GAME MAKER to be under the AGMaker folder.
- Added the suffix
_agm_as an input mapping suffix for ACTION GAME MAKER. - The GameObject creation wizard now includes an option to add a Camera Target Settings Node.
- Changed the initial physics behavior of the template object Topview Character Base to “Floating”.
- CameraTargetSettings can now be used on nodes other than GameObjects.
Bug Fixes
- Fixed a bug where pressing the F6 key to directly run a specified scene would cause an input mapping error.
- Fixed a bug in Advanced Sample: Mouse Shooter where reloading would never complete.