ACTION GAME MAKER 1.0.3 Patch Note

*Japanese is provided after English.

ACTION GAME MAKER 1.0.3 Patch Note

Improvements

  • Added a new property to BaseSettings:
    “Clamp Current HP to Max HP”.
    → When enabled, if the current HP exceeds the maximum HP, it will be clamped to the Max HP.
  • Added filtering and sorting functions to the project selection screen.
  • The Fire Bullet action now works even on GameObjects without VisualScript attached.
  • When creating new variables/switches, “is_savable” is now enabled by default.
  • Changed the data storage location for ACTION GAME MAKER-specific data to the AGMaker/ folder.
  • Added the suffix _agm_ to input mappings intended for ACTION GAME MAKER.
  • The GameObject creation wizard now includes an option to add a Camera Target Settings Node.
  • Changed the default physics behavior of the Topview Character Base template object to “Floating”.
  • CameraTargetSettings can now be used on non-GameObject nodes.

Bug Fixes

  • Fixed an issue where pressing F6 to run a specific scene would trigger an input mapping error.
  • Fixed a bug in the Advanced Sample: Mouse Shooter, where the reload never completed.

Improvements

  • Added a new setting property to BaseSettings: “Clamp Current HP to Max HP”. When enabled, if the current HP exceeds the maximum HP, the current HP value will be set to the maximum HP.
  • Added filtering and sorting functions to the project selection screen.
  • The Fire Bullet action now works even on GameObjects without VisualScript attached.
  • When adding new variables/switches, “is_savable” is now enabled by default.
  • Changed the data generation location for ACTION GAME MAKER to be under the AGMaker folder.
  • Added the suffix _agm_ as an input mapping suffix for ACTION GAME MAKER.
  • The GameObject creation wizard now includes an option to add a Camera Target Settings Node.
  • Changed the initial physics behavior of the template object Topview Character Base to “Floating”.
  • CameraTargetSettings can now be used on nodes other than GameObjects.

Bug Fixes

  • Fixed a bug where pressing the F6 key to directly run a specified scene would cause an input mapping error.
  • Fixed a bug in Advanced Sample: Mouse Shooter where reloading would never complete.