[Custom Action] Guided Missile / Shockwave Ring Set

■ Contents

Guided Missile V2. Added setting for missiles to hit walls.
CA_CircusMissileAction_v2.gd (50.8 KB)

Shockwave
CA_ShockwaveRippleEffectAction.gd (25.8 KB)

※ Installation Method
Drag and drop the above *.gd files into the ≪File System≫ while AGMaker 1.3 or higher is running.
After installation, the functionality will be added to the Execution Actions.

When removing, it is safer to delete the functionality from the action after removing any features that were using it.
We strongly recommend backing up your project before installation.

Sample project is available for free on itch.io
※ Experience the cool shockwave combined with custom missile trajectories and particles
CA_smple_2026B free project data by GotchaGotchaGames

■ Guided Laser Explanation ■

Several launched missiles fly toward the target!
Adjust the personality ratios to achieve your desired effect.


I dropped it into this area within the ≪File System≫.

※ Note
Since this uses GPU processing, it is not affected by game speed.
Slow-motion cool dodging is currently not supported.

Aim


You can target named entities or specific connection points.
You can also change the hit detection size here.

Spawn


This object launches the bullets.

・Launch Spread Angle
You can set the amplitude of the spread.
・Launch Axis Angle Correction
This is the reference angle for determining which direction to fire.

Example 1: Launch with a 40° spread to the right
A movement that aims from a wide area.

Example 2: Launch at 10° to the left
Concentrated fire; it seems better to have lower guidance.

Missile Visual (Missile Appearance)
If prioritizing low processing load, ≪None≫ is likely the lightest option.


You can set a right-facing tscn (object) image.

If not set, it configures the length/thickness of the auto-generated missile.
Created missile image


Auto-generated missile (looks like a shrimp tempura)

Hit
By default, it disappears upon hitting.
If you want to use effects like explosions, please specify a tscn file.

Personality


This is one of the key features: the personality ratios. Try the default settings and adjust the ratios.
☆ Serious
Straight toward the target!
☆ Playful
Knows the target, but wants to decide its own flight path!
☆ Smart
Considers the possibility of the target moving, adjusts startup timing, and attacks by flanking (overthinking)

Movement Direction


Adjust this and verify the behavior yourself.
Higher inertia means it takes longer for dodged missiles to return.

Trail
A two-color gradient band.
It looks good even if made thin and long, so customize it as you like!
image

■ Shockwave Explanation ■

A ripple that distorts the screen. A new feature I wanted!

It will be added to the Execution Actions.

Target
Set where to display it.

Ripple
The main part where you can set size, distortion, color shift, etc.



Camera Zoom
By default, it is ON, and the size changes due to camera effects.

Color/Intensity
Colored ripples are also possible.

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