[Custom Action] Guided Missile / Shockwave Set

■ Contents
Guided Missile V2. Added setting for missiles to collide with walls.
CA_CircusMissileAction_v2.gd (50.8 KB)

Shockwave
CA_ShockwaveRippleEffectAction.gd (25.8 KB)

※ Installation Method
Drop the above *.gd files into the <> while AGMaker 1.3 or higher is running.
After installation, the features will be added to the Execution Actions.

When removing, it is safer to delete the functions from the actions first, then delete the files.
Strongly recommended to back up your project before installation.

Sample project is available for free on itch.io
※ Experience the cool shockwave combined with custom missile trajectories and particles
CA_smple_2026B free project data by GotchaGotchaGames

■ Guided Laser Explanation ■

A few launched missiles fly toward the target!
Adjust the three personality ratios to achieve your desired effect.


I dropped it into this area within the <>.

※ Note
Since this uses GPU processing, it is not affected by game speed.
Slow-motion cool dodging… is currently unsupported.

Aim


You can target named objects or specific connection points.
You can also change the size of the hit detection here.

Generation


This object launches the projectiles.

・Launch Spread Angle
Sets the amplitude of deviation.
・Launch Axis Angle Correction
The reference angle for determining the direction of launch.

Example 1: Launch with a 40° spread to the right
A movement that aims from a wide area.

Example 2: Launch at 10° to the left
Focused fire; it seems better to have lower guidance?

Missile Visual (Missile Appearance)
If prioritizing low processing load, <> is likely the lightest option.


You can set a right-facing tscn (object) image.

If not set, it configures the length/thickness of the auto-generated missile.
Created missile image:


Auto-generated missile (looks like an shrimp tempura):

Hit
By default, it disappears upon hit, so if you want to use explosion effects, please specify a tscn file.

Personality


One of its main features is the personality ratio. Try the default settings and adjust the ratios.
☆ Serious
Straight toward the target!
☆ Playful
Knows the target, but wants to decide its own flight path!
☆ Smart
Considers the possibility of the target moving, adjusts startup timing, and attacks by flanking (overthinking)

Movement Direction


Adjust this and verify the behavior yourself.
Higher inertia takes longer for dodged missiles to return.

Trail
A two-color gradient band.
It looks good even if made thin and long, so customize it as you like!
image

■ Shockwave Explanation ■

A ripple that distorts the screen, a much-needed new feature!

It will be added to the Execution Actions.

Target
Set where to place it.

Ripple
The main part where you can set size, distortion, color shift, etc.



Camera Zoom
Usually ON, allowing size changes based on camera influence.

Color/Intensity
Colored ripples are also possible.

1 Like