“Bartha: A Cleric’s Tale”, A 20+ Hour JRPG-style game that you can play on your home console for free!

This is my game, “Bartha: A Cleric’s Tale”. It’s a turn-based JRPG built with influence from Lufia 2: Rise of the Sinistrals, The Legend of Zelda, the Tales of franchise, and more.

In the story, you play as Isabelle, a young priestess who is on a journey to complete her Pilgrimage, a rite of passage that all those wishing to become Clerics in the Church of Cierde must complete. The pilgrimage takes Isabelle all around the Kingdom of Bartha, visiting places called Shrines where it is said that the Goddess Cierde shot holy arrows of light that blessed the land of Bartha.

On her journey, she’s joined by several allies, including:

  • ⁠Celeste - An amnesiac prisoner who fights in the Kingdom of Bartha’s Colosseum. She’s never lost a match and is known as the Keystone of Victory. She joins Isabelle to act as her bodyguard.
  • ⁠Beremond - A former mercenary of middling renown who is traveling with our next character to find a sage who can supposedly answer any question.
  • Fen - A young girl with the ears and tail of a fox. She claims to be a member of the Spiritfolk, a group of people who have strange powers. She and Beremond are looking for clues to find her parents.
  • And more…

But all isn’t well in Bartha. The Church of Cierde is in conflict with the Royal Family, who currently acts in defiance of Cierde’s divine edict by placing a Queen on the throne instead of a King as Cierde commanded at the founding of the Kingdom. This conflict between the Church and the Crown grows as Isabelle and her friends adventure across the Kingdom, and they’re faced with dangerous enemies including:

  • ⁠Prince Nichol, Bartha’s pompous, self important prince who is hungry to take the throne
  • The Basil Battalion, Prince Nichol’s… unique personal guard, lead by the Archmage General Basil, himself.
  • Tonya, a Mercenary known for her cold demeanor
  • And many more

But Bartha has more than enemies for Isabelle and her friends! They also have great allies in high places, such as:

⁠* Naofa, Grand Matron and leader of the Church of Cierde and Isabelle’s mentor

  • Claim, the Colosseum’s Master of Arms and Celeste’s trainer
  • The Great Wise One, a Spiritfolk Sage said to know all things…
  • And many more!

Isabelle and her friends will need all the help they get as they enter the Shrines and Dungeons found across Bartha! These places contain Monsters that you can see walking around the map. Touching them will draw Isabelle’s party into a turn-based battle.

In Battle, you can attack, defend, use an item, or run away. But you can also use two types of special skills: Artes and Equipment Skills!

Artes are learned as Isabelle and her friends gain more experience in battle and level up. These skills form the core strategy and strengths of each character:

⁠* Isabelle can damage her foes with Light Magic or use spells to heal her allies

  • Celeste can rely on her fighting skills to lower enemy stats while doing damage to them, weakening their offenses or defenses.
  • Beremond can give all allies a healing effect over time, increase the party’s stats, and protect his allies by taking the hits for them.
  • Fen can steal items in battle, blind her foes, or even just guarantee an escape
  • And many more!

Artes take Arte Points or AP to use, so make sure not to run out!

Equipment Skills, or E. Skills are special techniques that draw from the very weapons, armor, and accessories used by our heroes. Unleash a powerful attack from a weapon, or heal a status from a hat! E.Skills can do almost anything! You can even use certain skills used by Monsters by acquiring a jewel that contains their power and equipping it. If you’ve wanted to breath fire like a dragon, a Jewel is the way to go!

But you can’t count all fighting to solve all your problems! The dungeons are also filled with puzzles that will test your thinking! Match tones created by crystals with the tones made by their pedestals, program a floating platform to move through the air, and follow invisible pathways to find your way through the shrines!

You may also find your path blocked by an obstacle, and that means it’s time for a Tool! In a dungeon, pressing the L Button (NSW/NSW2) / L1 Button (PS4/PS5) brings up a menu to select a Tool, which you can use with the Y Button (NSW/NSW2) / Square Button (PS4/PS5). Use exciting tools like:

⁠* the Scythe to cut things out of your way

  • ⁠the Bow to hit distant switches
  • ⁠Bombs to destroy cracked walls
  • the Hook to fly over impassable gaps

Isabelle’s pilgrimage will take her across the kingdom of Bartha, from dense forests and dry deserts to windy valleys and snow-covered towers! As she visits the shrines, she’s pulled into a conflict that shakes the kingdom’s founding ideas on this journey about identity, loss, and choosing your own future. Will Isabelle and her friends live in a future they choose? That’s up to you to find out!

“Bartha: A Clerics Tale” is out NOW, and is Free to Play through the RPG MAKER WITH Player and Trial Version on Nintendo Switch, Nintendo Switch 2, PlayStation 4 and PlayStation 5. This 20+ hour adventure was built entirely in RPG MAKER WITH on console and can be played by downloading the Player and Trial Version and downloading the game through the in app Maker Plaza feature.

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I’m always impressed with games made on the console version, especially a 20+ hour one, that’s crazy!

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Thank you! I’d be happy if you gave it a shot!

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Hi, what made you decide on a free version? A 20-hour campaign is a lot of work :slight_smile:
Also, is it possible to play it on PC?

I made it on the Console Version RPG Maker WITH software. This is the answer to both questions:

  1. As it’s in Console’s Maker Plaza, I cannot charge for it. I’d just be happy to hear people have played it and receive feedback so I could make updates to improve the experience.
  2. As it’s in the Console’s Maker Plaza, it is only playable through the RPG Maker WITH Software ( either the full software or the free demo version) available on Nintendo Switch, PlayStation 4 and PlayStation 5. (Nintendo Switch 2 can also play it via its backwards compatibility with Nintendo Switch software.)

To answer the ultimate question, I guess I wanted to make something after years of not. My own mother’s death is something that was still weighing heavily on me when I made Bartha, and I wanted to put this story out where it could be experienced.

Ok I understand, I am going to have a look at it and give you my feedback.

Yes, I get that, storytelling can be great to process tragedies sometimes.

Intro: I understand the kingdom is called Bartha in honour of King Barth I but it would have been good to have another name for Barth City.

First scene: A bit more movement would enhance the scene.

Exploring the castle: Is there a mechanical benefit to sleeping?

Combat: Cut text where you need an extra window for “a brighter place”, try to segment better. Also, the first combat is a bit basic. Do you add new mechanics later?

Overall: I like the idea of a priestess in pilgrimage.

Thank you for your feedback! I’ll take it into consideration for the next update!

EDIT: Sorry for the poor quote editing orz. I’m trying to do this from a phone.

First scene: No the first scene to me is the one where you talk with the high priestess in the castle. I did not find the text hard to read personally.

Exploration: It’s very common yes but since nothing changes on the screen it would be good to add a little text like: HP and TP restored.

Combat: Ha yes, that is interesting. However, I would try to make the first combat as interesting as possible as you have about 10 minutes of gameplay to impress the player. The beginning is the most important part.