How do i prevent object variables and switches from reseting after scene ends?

while i have no problem with project variables, i do have some with the object variables and switches of my player character.

you see, my character took damage and has an item switch that should be on after getting a power up (the shiruken in display)

but after the scene ended, this one reseted both health and weapon switch. the simple gauge fills up as if my character regenerated health back and the weapon display remains as no item in held.

i tried using “keep state after scene ends” to see if that worked, but no results there.

Is it possible to use a Project Switch for this situation? That would transfer no matter what scene you are on.

They are located in the Database:

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it will take a while to replace all of the object switches to project switches but i think this looks worth trying :thinking:

well that did the trick! ill take time to get use to it thanks!