Odd textbox issue when using Galv's Message Bust plugin. [FIXED, YEP_MESSAGECORE WAS THE ISSUE]

When I was playtesting a cutscene in my game, I found that there’s this weird space where the text should normally be. But it’s decided to just… move to the right as you can see in the image.

The text also starts at the exact same spot when the bust is on the left side and not the right.

Like I said, I’m using Galv’s Message Busts plugin for the character busts. But it’s worked fine until now. I haven’t added any plugins or touched any plugins for weeks. I only just redownloaded and reinstalled today it to no avail. I tried changing the X offset as well, and that did nothing. It’s just stuck unless the textbox has no bust image selected. Then it’s fine.

Does anyone know what’s causing this? Any help would be amazing as this is the only free message bust plugin out there right now and I’m not able to shell out some cash to replace this plugin.

Here’s the game if your interested, free advertising I guess?

Try modifying the right-hand side of the assignment for $gameMessage.bustOffset in the startMessage function within the plugin.
For example:
$gameMessage.bustOffset=0;

Tried that, and it didn’t work. I’m not sure if I even adjusted the code how you wanted me to, chances are that’s why it didn’t.


This is what it looks like after the modification; you can give it a try. The number 0 can be replaced with other values.

Tried that with a bunch of different values to no results. Honestly no clue what to try next.

I figured it out. It was YEP_MessageCore causing the issue. Gosh dang it dude.

Yes. Galv’s function syntax overrides the original MV functions, so it may indeed conflict with other plugins that use a similar approach. Anyway, the issue has been resolved, which is good.

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Yep, thanks so much for you help anyways!