*Japanese is located after English.
ACTION GAME MAKER v1.0.2 Patch Notes
Improvements
- Reflected the latest translation updates from Godot 4.3.
- Export templates are now loaded automatically during export.
- Changed the default property name display style to Localized.
→ This allows property names that previously appeared in English to now display in localized names.
For users already using the editor:
You can apply this change by going to:
Editor Settings > Interface > Inspector > Default Property Name Display Style
and switching from Capitalized to Localized.
Bug Fixes
- Fixed an issue where updates to database column names were not reflected in VisualScript until reload.
- Fixed a bug where Switches/Variables were duplicated when importing a module.
- Fixed an issue where Afterimage did not work correctly on Sprite2D after a texture change.
- Fixed a bug in the Tutorial Project where mouse coordinates could not be obtained correctly.
- Added missing translations.
ACTION GAME MAKER 1.0.2 Patch Notes
Improvements
- Reflected the latest translation updates from Godot 4.3.
- Export templates are now loaded automatically during export.
- Changed the default property name display style to Localized. This allows some property names that were previously in English to now be displayed in Japanese.
For users who have already started using the editor, this change can be applied by going to Editor Settings > Interface > Inspector > Default Property Name Display Style and switching from Capitalized to Localized.
Bug Fixes
- Fixed an issue where updates to database column names were not reflected in VisualScript until the project was reloaded.
- Fixed a bug where Switches/Variables were duplicated when importing a module.
- Fixed an issue where Afterimage did not work correctly on Sprite2D after a texture change.
- Fixed a bug in the Tutorial Project where mouse coordinates could not be obtained correctly.
- Added missing translations.