I need help to know which way is better

I want to make it so that when the player enters certain areas of the map, like houses or forest areas, collectible items appear, but they change, for example:

Let’s say a player enters a house, and sees the item icon (The bright star by default) Then the player grabs that item, and when they leave the house and go back in, they see that there’s another item in the same place, as if it had recharged, but when they go to pick it up, it’s a different item As before.

What’s the best way to achieve this, with plugins or directly with the RPG Maker engine? Which plugins do you recommend?

you can use common events and a variable named random number or somthing and make the random number go from 0 to 100 then set some conditional branches to check what number it rolled i got some screen shots of it set up for my game works good. but this is for the random items i got it set up so you cant loot them again after but this makes it so you dont need a plug in for the randomizing

You don’t need plugins; you can do it like a regular item box.

If you want Events to be able to repeat as many times as you want (suitable for materials-items), use the “Erase Event” command. This is a temporary removal; when the player leaves this map, the event will revert to its default settings.

The method is similar to the example above, but it doesn’t use a self-switch.

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