Thank you for your response.
Since it said “Stable Version,” I downloaded TiMidity+±2.13.0-w32.zip.
The sound doesn’t play, and the timidity.cfg file isn’t included. I assumed that since this software doesn’t play sound by itself during conversion, I only needed to extract the files. I didn’t realize the configuration file was necessary even if I wasn’t playing sound. I apologize for my lack of understanding.
I read the help and tutorial sites, but I couldn’t figure out exactly what steps to take. There are many technical terms, so I couldn’t fully understand what was being said.
After trying various things despite my confusion, I was finally able to convert the files.
I placed the FluidR3_GM.sf2 soundfont, which was recommended in the converter’s help, into the TiMidity folder. I also placed the cfg file bundled with FluidR3_GM into the TiMidity folder and renamed it to timidity.cfg.
I opened the cfg file with a text editor and changed the path /usr/share/sounds/sf2 to the path of the TiMidity folder.
I dragged and dropped the MIDI file onto TiMidity.exe to check if the sound played, and then restarted my PC before running the conversion.
As a result of being able to convert the files, the conversion process became extremely slow. Unchecking the “Convert to WAV” option didn’t make much difference.
I suspect this is because all RTPs, even those not in use, are being converted. For games that primarily use RTPs, I think I’ll try converting only the non-audio assets.
In conclusion, this issue was not a bug, but simply due to my lack of knowledge. I apologize for the trouble I caused.
Thank you very much for your patient assistance.