Among the materials in Tsukuru, there are large character chips (the ones for giant monsters). I want to create such large character chips. If I do create them, how should I save them so they are treated as the same standard?
If anyone knows, I would appreciate it if you could let me know.
You can make it any size you want. Simply place a “$” before the filename—for example, $character1.
However, keep in mind that regardless of its actual dimensions, the sprite’s effective size remains 48x48—similar to the RTP “BigMonster” sprites. If you want to expand the cell size (hitbox), you will need to use a plugin.