How to make large character chips

Among the materials in Tsukuru, there are large character chips (the ones for giant monsters). I want to create such large character chips. If I do create them, how should I save them so they are treated as the same standard?

If anyone knows, I would appreciate it if you could let me know.

You can make it any size you want. Simply place a “$” before the filename—for example, $character1.

However, keep in mind that regardless of its actual dimensions, the sprite’s effective size remains 48x48—similar to the RTP “BigMonster” sprites. If you want to expand the cell size (hitbox), you will need to use a plugin.

Thank you for your reply.

So, if I just add a $ to the beginning, any character tile up to 48×48 will be treated as a large character tile, correct?

Sorry, let me make a quick correction to the above: you need to enter it like this—“$!”—for example, $!filename.

I apologize for the mistake. I hadn’t used it for a long time, so I had almost forgotten about it too.

It might be easier if you saw a picture.

In the editor, it looks like this.

In the game or the playtest.

The difference between including “!$” and not including “!$”

(Pay close attention to the white square)

Thank you for your reply.

I see, that makes sense. Thank you for letting me know! I’ll be careful when saving.

Good life saver, funhaver