Hey everyone, I have a few questions. Thanks for your help!

Why are the character models so large? They feel much bigger than the models in the RPGs I’ve played before. Looking at the second photo, which shows the “Yusha Taisen: Monster Musume RPG” game, why are the character models in RPG Maker MZ so large? I thought the maximum map size for both the character and the field was set to 256x256. Can’t it be larger? Even when I maximize the settings, the map still feels very small, especially compared to “Yusha Taisen: Monster Musume RPG,” where it feels much bigger. Also, why is the maximum character level capped at 99? Can’t it be higher? Is there a way to increase the level cap further?

How can I configure my characters, maps, levels, and map sizes to match the style of “Yusha Taisen: Monster Musume RPG”?

MZ’s default tile and walking sprite are both 48x48, and a new project runs at 816x624, so you’re seeing about 17 by 13 tiles at a time. The characters aren’t really oversized, there’s just less map on screen than in the older makers that used 16x16 or 32x32 tiles. I don’t know which one that other game was built in, but if it’s using a smaller tile that would explain the difference.

Both of those are changeable. Tile Size is in the Database under System 2, and MZ accepts 32x32, 24x24, and 16x16 as long as your tileset images are resized to match (the Asset Standards page in the help file lists the exact dimensions for each). Character sheets aren’t locked either, the sprite size is calculated as 1/12 the sheet width and 1/8 the height, so smaller art gives you smaller characters. Screen Width and Screen Height live in System 2 under Advanced Settings if you’d rather keep 48x48 and just show more of the map at once.

256x256 is a hard cap in the editor and I haven’t seen a way to raise it. What I’d probably do is split the world into several maps that meet at the edges, and there are plugins that make the transfer between them seamless so it plays like one large map. One thing to weigh, at 16x16 tiles a full 256x256 map is only 4096 pixels across instead of 12288, so shrinking the tile shrinks your maximum world too.

Level 99 is also an editor limit. The class parameter tables and the EXP curve only get generated up to 99, so pushing an actor past it without help gives you NaN stats. A plugin that extends those tables is the way around it, VisuStella’s Core Engine does it and there are smaller single purpose ones out there too.

Thanks, it’s basically all fixed. Thanks to the kind people who helped.