Can you use a script call to change the size and placement of the dialogue window in an event?

Hi! I am making a game with a resized window (using the script by ForeverZer0 & KK20) and I was wondering if there was a way to make a script call to change the dialogue window placement and size at will?

I am aware you can change it within the script itself, as I’ve done so for one menu already. But I also dig the vibe it gives me when i don’t touch it at all:

for further reference this is the default size compared to the resized one:

Though, for CGs, I’d like to for example have the dialogue window pop back into the bottom and elongate like your typical dialogue box; So that the CG is visible better.

And then right after the CG is over, go back to how it is now (shown in the images).

So, is there a script call I could use? I don’t really know how the scripts work as I still had some trouble resizing the menu (and I will make a new topic for something I’m still looking for later)